Difference between revisions of "Super Mario Generations"

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  | title = Super Mario Generations
 
  | title = Super Mario Generations
 
  | image = [[File:SuperMarioGenerations.png]]
 
  | image = [[File:SuperMarioGenerations.png]]
  | creators = [[Ostrich101]], Victorino, GamerinGeorgia, [[LangtionLion64]], [[Yoshin]].
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  | creators = [[Ostrich101]], Victorino, GamerinGeorgia, [[LangtonLion64]], [[Yoshin]].
 
  | announced = April, 26th 2016
 
  | announced = April, 26th 2016
 
  | genre = Platform
 
  | genre = Platform

Revision as of 09:57, 24 October 2018

Super Mario Generations
SuperMarioGenerations.png
Developer(s) Ostrich101, Victorino, GamerinGeorgia, LangtonLion64, Yoshin.
Announce Date April, 26th 2016
Release Date TBA
Genre Platform
Players 1
Input Standard keyboard. (Will have controller support)
Medium Construct 2
Platform Windows
Status In development
 Stub.png This article or section is in need of expansion.

Please add further information.

 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

Super Mario Generations is a fangame being made by Ostrich101 and is supposed to be the Mario version of Sonic Generations.

Story

As of now the story is a work-in-progress, even though Ostrich has a plan for the story (and he even posted it on the MyBB forums).

Development

Originally, the fangame wasn't even supposed to be Super Mario Generations, but rather a game which had a new partner for Mario, new levels, and a lot of references to Mario's past, both well known and obscure. However at some point the game became too ambitious for Ostrich to work on, and he lost some motivation to make it, but while that was going on a Sprite Competition about making different styled Marios was being held, Ostrich joined and made a Classic Mario based off some artwork from Super Mario All-Stars, to which then Ostrich got a new direction for the fangame. He then scrapped his old idea, and after that he made a recruitment thread on the forums asking for some co-programmers, musicians, and level designers.