Difference between revisions of "Super Mario Generations"

From Mario Fan Games Galaxy Wiki
(Removed Yoshin as she isn't on the team. Also added a few other things.)
m (Few changes and minor stuff.)
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  | creators = [[Ostrich101]], Victorino, GamerinGeorgia, and [[LangtonLion64]].
 
  | creators = [[Ostrich101]], Victorino, GamerinGeorgia, and [[LangtonLion64]].
 
  | announced = April, 26th 2016
 
  | announced = April, 26th 2016
 +
| released = Probably next year?
 
  | genre = Platformer
 
  | genre = Platformer
 
  | players = 1
 
  | players = 1
  | input = Standard keyboard. (It will have controller support though.)
+
  | input = Standard Keyboard. (It will have controller support though.)
 
  | medium = Construct 2
 
  | medium = Construct 2
  | platform = Windows (A macOS version may come)
+
  | platform = Windows
 
  | status = In development}}
 
  | status = In development}}
 
{{stub}}{{Production}}
 
{{stub}}{{Production}}
'''''Super Mario Generations''''' (not to be confused with the Sonic Generations Mod of the same name) is a fangame being made by [[Ostrich101]].
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'''''Super Mario Generations''''' (not to be confused with the Mod of Sonic Generations with the same name) is a fangame being made by [[Ostrich101]].
  
 
===Story===
 
===Story===
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===Development===
 
===Development===
Originally, the fangame wasn't even supposed to be Super Mario Generations, but rather a game which had a new partner for Mario, new levels, and a lot of references to Mario's past, both well known and obscure. However at some point the game became too ambitious for Ostrich to work on, and he lost some motivation to make it, but while that was going on a [[Sprite Competition]] [https://forums.mfgg.net/showthread.php?tid=727 about making different styled Marios] was being held, Ostrich joined and made a Classic Mario based off some artwork from Super Mario All-Stars, to which then Ostrich got a new direction for the fangame.
+
Originally, the fangame wasn't even supposed to be Super Mario Generations, but rather a game which had a new partner for Mario, new levels, and a lot of references to Mario's past, both well known and obscure.
He then scrapped his old idea, and after that he made a recruitment thread on the forums asking for some co-programmers, musicians, and level designers.
+
However at some point the game became too ambitious for Ostrich to work on, and he lost some motivation to make it, but while that was going on a [[Sprite Competition]] [https://forums.mfgg.net/showthread.php?tid=727 about making different styled Marios] was being held, Ostrich joined and made a Classic Mario based off some artwork from Super Mario All-Stars, after that Ostrich got a new direction for the fangame.
  
==White World Levels (in order)==
+
He then scrapped his old idea, and after that he made a recruitment thread on the forums asking for some co-programmer(s), musician(s), and level designer(s).
  
Similar to Sonic Generations, the white world is the hub world connecting to all the levels. It is planned to have different parts in the level. ('''EXAMPLE''': After finishing the first part, you're able to climb a ladder to the 2nd batch of levels.)
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==Hub World Levels (in order)==
  
===White World Part 1===
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The hub world connects to all the levels. It's based of Peach's Castle from Super Mario 64 and the fangame Super Mario 63.
*Super Mario Bros 1-1
+
 
 +
===World 1===
 +
*Super Mario Bros's 1-1
 
*A underground level from Super Mario World
 
*A underground level from Super Mario World
*Super Mario Land 1-2
+
*Super Mario Land's 1-2
*25m from Donkey Kong Arcade.
+
*25m from Donkey Kong Arcade. (Or maybe not.)
  
===White World Part 2===
+
===World 2===
*Super Mario Bros 2 (USA) 1-1
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*Super Mario Bros 2's (USA) 1-1
*Super Mario's Wacky Worlds Iceberg 1
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*Super Mario's Wacky Worlds's Iceberg 1
*???
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*Super Mario 64's Tiny Huge Island
 
*Unknown Boss.
 
*Unknown Boss.
  
 
==Minigames==
 
==Minigames==
In the white world there is a Toad with a small cart that when you interact with (by pressing the up arrow), you will be able to play minigames based of other Mario games. These minigames will be taking place in levels which aren't in the main game. (Like a race with Koopa the quick in Bob-omb Battlefield.)
+
In the Hub World there is door which leads to a room with a Toad with a small cart that when you interact with (by pressing the up arrow), you will be able to play minigames based of other Mario games. These minigames will be taking place in levels which aren't in the main game. (Like a race with Koopa the quick in Bob-omb Battlefield.)
  
 
=Links=
 
=Links=
 
*[https://forums.mfgg.net/showthread.php?tid=792 The game's thread].
 
*[https://forums.mfgg.net/showthread.php?tid=792 The game's thread].

Revision as of 08:09, 14 December 2018

Super Mario Generations
SuperMarioGenerations.png
Developer(s) Ostrich101, Victorino, GamerinGeorgia, and LangtonLion64.
Announce Date April, 26th 2016
Release Date Probably next year?
Genre Platformer
Players 1
Input Standard Keyboard. (It will have controller support though.)
Medium Construct 2
Platform Windows
Status In development
 Stub.png This article or section is in need of expansion.

Please add further information.

 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

Super Mario Generations (not to be confused with the Mod of Sonic Generations with the same name) is a fangame being made by Ostrich101.

Story

As of now the story is a work-in-progress, even though Ostrich has a plan for the story (and he even posted it on the MyBB forums).

Development

Originally, the fangame wasn't even supposed to be Super Mario Generations, but rather a game which had a new partner for Mario, new levels, and a lot of references to Mario's past, both well known and obscure. However at some point the game became too ambitious for Ostrich to work on, and he lost some motivation to make it, but while that was going on a Sprite Competition about making different styled Marios was being held, Ostrich joined and made a Classic Mario based off some artwork from Super Mario All-Stars, after that Ostrich got a new direction for the fangame.

He then scrapped his old idea, and after that he made a recruitment thread on the forums asking for some co-programmer(s), musician(s), and level designer(s).

Hub World Levels (in order)

The hub world connects to all the levels. It's based of Peach's Castle from Super Mario 64 and the fangame Super Mario 63.

World 1

  • Super Mario Bros's 1-1
  • A underground level from Super Mario World
  • Super Mario Land's 1-2
  • 25m from Donkey Kong Arcade. (Or maybe not.)

World 2

  • Super Mario Bros 2's (USA) 1-1
  • Super Mario's Wacky Worlds's Iceberg 1
  • Super Mario 64's Tiny Huge Island
  • Unknown Boss.

Minigames

In the Hub World there is door which leads to a room with a Toad with a small cart that when you interact with (by pressing the up arrow), you will be able to play minigames based of other Mario games. These minigames will be taking place in levels which aren't in the main game. (Like a race with Koopa the quick in Bob-omb Battlefield.)

Links