Super Mario GS: The Ogicha Attack

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Revision as of 11:47, 14 December 2006 by Black Squirrel (talk | contribs) (Formatted)
 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

Super Mario GS: The Ogicha Attack
No image
Developer(s) Shockstuff
Announce Date
Release Date
Genre Platform
Players 1
Input Standard keyboard
Medium
Platform Windows
Status In production
Screenshot of Gameplay

Background Information

A Mario game which is an abridged allusion to Super Mario: The Lyre's Society and the Pentendo GS (note: this is a parody), not spectacular, but decent movements. Also featuring a bonus "RPG challenge at the end". Though it is still on the queue, a rough copy has been submitted to the site, however notorious for over-horrifying songs sequenced from the Swamp "The Legend of ZELDA: Four Swords Adventures". Nevertheless, this was the first success attempted for MFGG.

Foes:

(bold faced names on the foe list, are newly introduced ofrces of evil never been seen in Nintendo games, open to public)

Goomba (Jump on it or shoot it)

Detonbob (Jump on it or "cut and run")

Koopa (Jump on the shell, and shoot it)

Ogicha (Fire all of them down)

Objects

Block

Cannon

Lava

Moving Platform

Scroller

Spike

Spring

Vine/Ladder

Brick

Question Block

Fire Flower

Cannon Pipe (wait for the "plug" sound to press Shift)

Controls:

Shift: Jump or Wall Jump

Arrows: Self Explanatory

Control: Shoot (100 fireballs)

(A,S,Z,X are explained on sub-menus for end challenge)

Enter: Start Game

Credits

Delmore-Actor

Press Start-Actor

T-Man-Actor

Bacon and 64Mario-Mario Graphics for RPG

Håquvenchõckstoff-Imagery and Sound Effects

XCaVeDoGX-Fanfare

Trasher-Mario Voices

Bouche-Overworld Midi

Ultramario-Wall Jump code

Mark Overmars-Game code