Super Mario GS: The Ogicha Attack
Credits:
Delmore-Actor
Press Start-Actor
T-Man-Actor
Bacon and 64Mario-Mario Graphics for RPG
Håquvenchõckstoff-Imagery and Sound Effects
XCaVeDoGX-Fanfare
Trasher-Mario Voices
Bouche-Overworld Midi
Ultramario-Wall Jump code
Mark Overmars-Game code
Controls:
Shift: Jump or Wall Jump
Arrows: Self Explanatory
Control: Shoot (100 fireballs)
(A,S,Z,X are explained on sub-menus for end challenge)
Enter: Start Game
Foes:
(bold faced names on the foe list, are newly introduced ofrces of evil never been seen in Nintendo games, open to public)
Goomba (Jump on it or shoot it)
Detonbob (Jump on it or "cut and run")
Koopa (Jump on the shell, and shoot it)
Ogicha (Fire all of them down)
Objects:
Block
Cannon
Lava
Moving Platform
Scroller
Spike
Spring
Vine/Ladder
Brick
Question Block
Fire Flower
Cannon Pipe (wait for the "plug" sound to press Shift)
Background Information:
A Mario game which is an abridged allusion to Super Mario: The Lyre's Society and the Pentendo GS (note: this is a parody), not spectacular, but decent movements. Also featuring a bonus "RPG challenge at the end". Though it is still on the queue, a rough copy has been submitted to the site, however notorious for over-horrifying songs sequenced from the Swamp "The Legend of ZELDA: Four Swords Adventures". Nevertheless, this was the first success attempted for MFGG.
Screenshot: http://img157.imageshack.us/img157/1420/badgeax6.png
Thumbnail Intro: http://img183.imageshack.us/img183/738/axesw5.png