Super Mario GS: The Ogicha Attack

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Revision as of 02:15, 11 December 2006 by Shockstuff (talk | contribs)



Credits:

Delmore-Actor Press Start-Actor T-Man-Actor Bacon and 64Mario-Actor Håquvenchõckstoff-Imagery and Sound Effects XCaVeDoGX-Fanfare Trasher-Mario Voices Bouche-Overworld Midi Ultramario-Wall Jump code Mark Overmars-Game code


Controls:

Shift: Jump or Wall Jump Arrows: Self Explanatory Control: Shoot (100 fireballs) (A,S,Z,X are explained on sub-menus for end challenge) Enter: Start Game


Foes:

(bold faced names on the foe list, are newly introduced ofrces of evil never been seen in Nintendo games, open to public)

Goomba (Jump on it or shoot it) Detonbob (Jump on it or "cut and run") Koopa (Jump on the shell, and shoot it) Ogicha (Fire all of them down)


Objects:

Block Cannon Lava Moving Platform Scroller Spike Spring Vine/Ladder Brick Question Block Fire Flower Cannon Pipe (wait for the "plug" sound to press Shift)


Background Information:

A Mario game which is an abridged allusion to Super Mario: The Lyre's Society and the Pentendo GS (note: this is a parody), not spectacular, but decent movements. Also featuring a bonus "RPG challenge at the end". Though it is still on the queue, a rough copy has been submitted to the site, however notorious for over-horrifying songs sequenced from the Swamp "The Legend of ZELDA: Four Swords Adventures". Nevertheless, this was the first success attempted for MFGG.