Super Mario Epic 2: Dream Machine

From Mario Fan Games Galaxy Wiki
Super Mario Epic 2: Dream Machine
No image
Developer(s) Jeff Silvers
Announce Date May 2003
Release Date September 11, 2004
Genre Platform
Players 1
Input Standard keyboard
Medium The Games Factory, Multimedia Fusion Express
Platform Windows
Status Unknown

Super Mario Epic 2: Dream Machine is a fangame created by Jeff Silvers. It is the follow-up to his first fangame, Super Mario Epic. A sequel, Super Mario Epic 3, is currently in the works.

History

In April 2003, Jeff Silvers released his first fangame, Super Mario Epic. It was met with mixed reviews and quickly spread across the Internet (mostly on foreign language European websites). Silvers began planning a sequel that would address many of the issues players had with the original's engine, including the inability to stomp enemies and the lack of essential Mario elements such as ? blocks.

Production begins

In late May 2003, Silvers began working on the core engine for SME2 in The Games Factory. This engine featured many elements painfully absent from SME, though it still used the built-in platform movement. Eventually, features such as static object enemies, ? blocks, and stompable enemies were implement, which would allow Silvers much more freedom in level design than he had with SME's engine. Early in production, he introduced Rage's veggie carrying engine, which allowed the player to pluck vegetables from the ground, a la Super Mario Bros. 2. This was a feature that, at the time, wasn't featured in many fangames, and would prove to be majorly influencial in SME2's level design.