Super Mario Epic 2: Dream Machine
| Super Mario Epic 2: Dream Machine | |
|---|---|
| No image | |
| Developer(s) | Jeff Silvers |
| Announce Date | May 2003 |
| Release Date | September 11, 2004 |
| Genre | Platform |
| Players | 1 |
| Input | Standard keyboard |
| Medium | The Games Factory, Multimedia Fusion Express |
| Platform | Windows |
| Status | Unknown |
Super Mario Epic 2: Dream Machine is a fangame created by Jeff Silvers. It is the follow-up to his first fangame, Super Mario Epic. A sequel, Super Mario Epic 3, is currently in the works.
History
In April 2003, Jeff Silvers released his first fangame, Super Mario Epic. It was met with mixed reviews and quickly spread across the Internet (mostly on foreign language European websites). Silvers began planning a sequel that would address many of the issues players had with the original's engine, including the inability to stomp enemies and the lack of essential Mario elements such as ? blocks.
Production begins
In late May 2003, Silvers began working on the core engine for SME2 in The Games Factory. This engine featured many elements painfully absent from SME, though it still used the built-in platform movement. Eventually, features such as static object enemies, ? blocks, and stompable enemies were implement, which would allow Silvers much more freedom in level design than he had with SME's engine. Early in production, he introduced Rage's veggie carrying engine, which allowed the player to pluck vegetables from the ground, a la Super Mario Bros. 2. This was a feature that, at the time, wasn't featured in many fangames, and would prove to be majorly influencial in SME2's level design.