Super Mario Classic Two: Mushroom Archipelago
| Super Mario Classic Two: Mushroom Archipelago | |
|---|---|
| Developer(s) | Zero Kirby |
| Announce Date | September 23, 2007 |
| Release Date | Canceled on June 6th, 2009 |
| Genre | Platform/Adventure |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker 6.1 |
| Platform | Windows |
| Status | Canceled |
Super Mario Classic Two: Mushroom Archipelago was the third Super Mario Classic game in development by Zero Kirby. It was the official sequel to Super Mario Classic: Return, and the second game in the "true" storyline. It was canceled after a long time in development, and a new game, Super Mario Zero, was started from the ashes.
Story
Bowser once again attempts to kidnap the princess, however the attack is noticably over the top, even for Bowser. Mario thwarts him and stows away on one of his escaping pirate ships, hoping to find out the reasoning behind the vicious attack. He soon finds himself in the Mushroom Archipelago, a lost series of islands in the Mushroom Sea.
Gameplay
The game would have played similarly to Super Mario World, in that there's also a Spin Jump in Mario's move repertoire. The map elements would also be similar to Super Mario World.
The game would have had a four-bar health meter with powerups. The only two confirmed were Fire Mario and Metal Mario.
Development
Originally developed with Game Maker 7, the medium was changed to Game Maker 6.1. As a result, the engine was restarted.
After a very long time, the game was canceled, and the engine was put to use in a new game, Super Mario Zero.