Super Mario Classic Two: Mushroom Archipelago

From Mario Fan Games Galaxy Wiki
Revision as of 20:48, 25 August 2009 by ZeroConfidenceKirby (talk | contribs) (Ashes to ashes, dust to dust...)
 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

Super Mario Classic Two: Mushroom Archipelago
Title.PNG
Developer(s) Zero Kirby
Announce Date September 23, 2007
Release Date TBA
Genre Platform/Adventure
Players 1
Input Standard keyboard
Medium Game Maker 6.1
Platform Windows
Status Restarted Engine

Super Mario Classic Two: Mushroom Archipelago was the third Super Mario Classic game in development by Zero Kirby. It was the official sequel to Super Mario Classic: Return, and the second game in the "true" storyline. It was canceled after a long time in development, and a new game, Super Mario Zero, was started from the ashes.

Story

Bowser once again attempts to kidnap the princess, however the attack is noticably over the top, even for Bowser. Mario thwarts him and stows away on one of his escaping pirate ships, hoping to find out the reasoning behind the vicious attack. He soon finds himself in the Mushroom Archipelago, a lost series of islands in the Mushroom Sea.

Gameplay

The game would have played similarly to Super Mario World, in that there's also a Spin Jump in Mario's move repertoire. The map elements would also be similar to Super Mario World.

The game would have had a four-bar health meter with powerups. The only two confirmed were Fire Mario and Metal Mario.

Development

Originally developed with Game Maker 7, the medium was changed to Game Maker 6.1. As a result, the engine was restarted.

After a very long time, the game was canceled, and the engine was put to use in a new game, Super Mario Zero.