Super Mario Classic Two: Mushroom Archipelago
| Super Mario Classic Two: Mushroom Archipelago | |
|---|---|
| Developer(s) | Zero Kirby |
| Announce Date | September 23, 2007 |
| Release Date | TBA |
| Genre | Platform/Adventure |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker 6.1 |
| Platform | Windows |
| Status | Restarted Engine |
Super Mario Classic Two: Mushroom Archipelago is the third Super Mario Classic game developed by Zero Kirby. It is the official sequel to Super Mario Classic: Return, and the second game in the "true" storyline.
Story
Bowser once again attempts to kidnap the princess, however the attack is noticably over the top, even for Bowser. Mario thwarts him and stows away on one of his escaping pirate ships, hoping to find out the reasoning behind the vicious attack. He soon finds himself in the Mushroom Archipelago, a lost series of islands in the Mushroom Sea.
Gameplay
The engine has been restarted (however unannounced until this), changes in gameplay from the initial demo can be expected.
Development
Originally developed with Game Maker 7, the medium has been changed to Game Maker 6.1. As a result, the engine has recently been restarted (and only announced, as of yet, on the Wiki), and further information regarding the game has yet to be released. An NCFC Demo is planned and under production; the amount of levels has yet to be publicly announced, however.
A change in graphics can also be expected.