Super Mario Classic Two: Mushroom Archipelago

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Revision as of 02:57, 26 March 2008 by ZeroConfidenceKirby (talk | contribs) (Story)
 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

Super Mario Classic Two: Mushroom Archipelago
Title.PNG
Developer(s) Zero Kirby
Announce Date September 23, 2007
Release Date TBA
Genre Platform/Adventure
Players 1
Input Standard keyboard
Medium Game Maker 7.0
Platform Windows
Status First Level Demo

Super Mario Classic Two: Mushroom Archipelago is the third Super Mario Classic game developed by Zero Kirby. It is the official sequel to Super Mario Classic: Return, and the second game in the "true" storyline.

Story

The story is under re-construction.

Gameplay

The gameplay takes a very drastic turn from the Super Mario Classic norm. The previous games used an overworld styled platforming mode; this one uses a straight 2-D viewpoint. Also, the previous two games had the infamous Light Beams; however they have yet to be confirmed for Archipelago.

To make up for the lack of Light Beams, Zero Kirby has added a slide, much like you would see in Mega Man or Kirby. Using the slide, you can attack certain enemies and reach new places... however you have to be travelling at a certain speed to damage enemies, and you cannot slide if your back is too close to a wall.

There's also the seafaring mode. In it, you wander the sea map and visit the different islands and even Toad Town. At Toad Town, you can freely explore the area. Bonus missions have also been planned.

Development

The engine is one of Zero's smoothest; it has very few glitches. It's also reached the First Level Demo, and has gotten some praise for the atmosphere almost perfectly portraying a pirate feel.

The First World Demo will be released on the Main Site, after which, only screenshots and occasional videos will be shown, up to World Three. After that, no more information regarding the game will be released until the final edition.