Super Mario Bros. Dimensions
| Super Mario Bros. Dimensions | |
|---|---|
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| Developer(s) | LangtonLion64 |
| Announce Date | December 23, 2013 |
| Release Date | January/February 2015 |
| Genre | Platform |
| Players | 1 |
| Input | Keyboard |
| Medium | Game Maker 8 |
| Platform | Windows |
| Status | In development |
Super Mario Bros. Dimensions (originally known as Super Mario Bros. 4) is a fangame made by LangtonLion64 using DragezeeY Engine VII. It features 8-bit graphics, mostly taken from SMB3. What sets it apart is that the player has the ability to switch between two different "dimensions" of a level, which changes the level's layout and appearance. It will also you to tackle its worlds in any order (except the first and final worlds), and you will be able to save records for time taken and coins collected in a level.
Power-Ups
- Mushroom
- Fire Flower
- Laser Flower
- Jetpack / Super Rocket
- Frog Suit
- Super Bomb
- Laser Rocket
- Nokonoko's Tank
Story
Taking place days after the events of Super Mario Bros. 3, Bowser is lost around the outskirts of the Mushroom Kingdom, where he finds a mysterious flashing ring. The ring can allow one to travel to an alternate dimension, one that is much less developed and a lot gloomier than the Mushroom Kingdom. Bowser comes up with a plan to build an empire in this strange new dimension, where nobody, not even Mario, can stop him! After months of progress, Bowser's empire begins to get larger and larger, and he starts using the power of the ring to "upgrade" his minions. But during the process of mutation, a single Hyper Boo freaks out and escapes the castle and back to the Mushroom Kingdom. There it crashes into a wall, which causes amnesia onto itself. Soon after, Mario discovers the lone, green Boo. Luckily, all that it remembered was Bowser's plans. It ends up being rechristened as Polter, who has the ability to switch between the two dimensions at will, and joining Mario's side to stop Bowser's plans once again!
Worlds
There will be 8 main worlds in the game, with 7 levels each. The seventh level of each world is an "Enemy" level where you must defeat all the enemies in the level in under 100 seconds. Worlds 2-7 can be completed in any order, afterwards World 8 will be available.
World 1: Goomba Greens
A fairly generic grassland world, largely inspired by SMB3's Grass Land. The fourth level takes place at night and has you collecting 100 purple coins, like in Super Mario Galaxy. The world's boss is Robo-Bowser.
- 1-1: Pipe Plains
- 1-2: Cavern of Goomba
- 1-3: Sky High Mushrooms
- 1-4: Purple Coin Night
- 1-Castle: Lethal Lava Fort
- 1-Secret: Super Mario Bros. 3 1-1
World 2: Hot Hot Hills
A desert world with cacti, pyramids and... tanks?! The world features the first of many "Polter" levels, where you can control said character! The world's boss is Brick-Boom.
- 2-1: Tyke's Terrain
- 2-2: Cactus Hills
- 2-3: The Rocks Deep Below
- 2-Polter: Polter's First Flight
- 2-Pyramid: Perplexing Pyramid
- 2-Secret: Super Mario Land 2-2
World 3: Koopa Troopa Beach
Not to be confused with the Mario Kart 64 track of the same name. As you can expect, the world is littered with marine creatures, in particular Cheep-Cheeps. The world's boss is Star-Dragon.
- 3-1: Seaside Tide
- 3-2: Reef of Cheep-Cheep
- 3-3: Deep-Shallow Cave
- 3-4: Purple Coin Forest
- 3-Aquarium: Aquarium Invasion
- 3-Secret: Super Mario Bros. 4-1
World 4: Cool Cool Coast
As cold as the name suggests! You'll find plenty of snow falling from the sky. Beware though, because the snow becomes hot lava in the alternate dimension! What a spicy twist. The world's boss is Fry Guy from Super Mario Bros. 2!
- 4-1: Frappe Snowland
- 4-2: Hot and Cold Cave
- 4-3: The Icy Journey Down
- 4-Polter: Polter's Blizzard Bash
- 4-Palace: Frosty Thwomp Palace
- 4-Secret: Super Mario Bros. 3 6-9
World 5: Mushroom City
A world set in an urban area! The city is bustling with life... bustling with Bowser's minions, that is! One minute you're running up the side of a building, the next swimming through toxic water in a sewer! The world's boss is Excellass.
- 5-1: Surrounded Suburbs
- 5-2: Bridge and Buildings
- 5-3: Toxic Water Sewer
- 5-4: Purple Coin Sunset
- 5-Tower: Tremendous Tower
- 5-Secret: The Lost Levels 7-3
World 6: Forest of Nightmare
Spooky, scary, and purple! A haunted forest filled with Boos, Eeries, and the rare Hyper Boos! The third level sees the forest covered in lava! The world's boss is, unsurprisingly, The Big Boo.
- 6-1: Lavender Toxic Forest
- 6-2: Boo's Noir Lair
- 6-3: Indigo Inferno
- 6-Polter: Polter's Ghostly Gush
- 6-Mansion: Monotonous Mansion
- 6-Secret: Super Mario Land 3-2
World 7: Sugar Sky
(More info coming soon)
World 8: Bowser's Stronghold
(More info coming soon)
Development
The game started development in August 2013, and was brought to life using Dragezeey Engine VII. Because the dimension-switching took a while to implement, by the time the first demo was released on December 23, 2013, only 6 levels were created after roughly four months. In April the following year, a second demo was released that fixed a few of the original demo's problems, in particular with how glitchy the dimension-switching gimmick was at the time (since you could warp anywhere in the level, and therefore into walls and enemies). This demo was uploaded on April 26, but was not made available until May 14, and contained 21 levels. A third demo was released in August with 35 levels, 14 new, and featured more cutscenes and the medal system. The game was shown off and live-streamed at NCFC 2014, but the demo available was a tweaked version of Demo 3. A trailer was uploaded to the NCFC YouTube channel, which was created by LangtonLion64, and showed off some new gameplay of World 6. The full game was originally slated for December 2014, but was pushed back due to LangtonLion64 having things in his life that were getting in the way of development.
Download the latest demo
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Download Super Mario Bros. Dimensions from MFGG's main site File Size: 33.6 MB
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