Super Mario: Star Quest

From Mario Fan Games Galaxy Wiki
Super Mario: Star Quest
No image
Developer(s) Jouw
Announce Date September 9, 2006
Release Date September 17, 2006
Genre Platform
Players 1
Input Standard keyboard
Medium Multimedia Fusion 2
Platform Windows
Status Released

Super Mario: Star Quest is a fangame created by Jouw.

Gameplay

Super Mario: Star Quest features Mario collecting stars to reach Bowser's castle and save the Princess. SM:SQ is a short and easy game which runs on MMF2's default platform movement engine, and as such, many jumps are hard or impossible to perform, meaning some points can be frustrating at times.

Design

The game was designed before it started production to be surprising and interesting, featuring a different sprite style in each level. This was mainly kept in the final game (with graphics from Super Mario World, Super Mario Bros 3, New Super Mario Bros and Black Squirrel's Tileset 06) but some areas slightly contravene this rule. Most music is from Super Princess Peach. Mario is also very talkative in this game, with quotes such as "Hello! It's me, Mario! Press Start to play!" and "Thank you so much for playing my game!". Not to mention the ubiquitous "Mama mia!" triggered by lava, fireballs and Banzai Bills.

Areas

Spoilers! Plot/ending information may follow (highlight to read):
SM:SQ features a wide variety of areas.
  • Level 1: A landscape featuring moving platforms and Banzai Bills.
  • Level 2: A structure requiring good jumping skills and many annoying roundabout ways of obtaining stars.
  • Level 3: Collecting coins to open up a door.
  • Level 3- Area 2: A door maze spanning a 640x480 screen.
  • Level 4: In the desert at night time.
  • Level 5. A castle level with Podoboos, fireballs, hot lava and various precarious pathways where Mario must travel.

History

Getting bored of working on Super Mario Dimension, Jouw decided to start on a simpler game. Taking a SMW Mario sprite, and the default platform engine, he started out to work.

Production begins

Started on the 9th September 2006, SM:SQ was posted on MFGG quickly. Featuring only some text describing the game and a screenshot of Mario on ground, it was mostly ignored (although the demo of level 1 also posted got several downloads). This short demo was also submitted to the MFGG site, and declined due to a lack of content.

Demo 2 released

A second demo was released not long before the game was finished, featuring 3 levels. The original demo claimed "over 30 levels and 150 stars", but this was quickly shortened to 10, then to 5.

Game released

Two days later, the game was completed (but as of the time of writing, is still awaiting approval on the MFGG site and has not been released on the forums).

Trivia

  • SM:SQ was originally planned to use Retriever II's platform engine, but it was later changed.
  • A sideways pipe and arrow sign pointing right exist in Level 1, but were hidden after plans to use them were scrapped.
  • Due to a glitch, Level 3 contains more coins than are needed to open the door to the second area.
  • Goombas do not kill you.
  • A bug in the platform engine allows Mario to climb up the sides of each level, which has been used as an actual move for Mario and is needed to complete some levels.
  • In Level 5, which extends further than one screen, when you move to the right, while the Star Counter and coin counter move with you the "Coins x" label does not.
  • The ! block at the end of level 5 does not allow Mario to stand on it.

External Links