Super Mario: Realm of the Thousandth Twilight
| Super Mario: Realm of the Thousandth Twilight | |
|---|---|
| Developer(s) | Bormogin |
| Announce Date | |
| Release Date | |
| Genre | |
| Players | 1 |
| Input | Standard keyboard |
| Medium | |
| Platform | Windows |
| Status | |
Summary:
Super Mario: Realm of the Thousandth Twilight is a Mario game created by Bormogin during November based on the Twilight Princess game for Wii. It was designed to be a very difficult game, made from Mason's engine. It had an unusual plotline twist related to Vivian being kidnapped by Kammy Koopa and the death of Mario. Mario II was sent to Bowser's castle to eliminate King Wart, and encountered a few twili coins throughout his journey. He had to endure climbing fences that are greased with butter, fight some erratic bosses, walk on death blocks, and many other tormenting trials.
Famous Quotes:
"If it isn't the killjoy, Mario. I'm gonna hunt you down my fatso, and your little princess too." The word "killjoy" is a refference to one of Kamek's line in Yoshi's Island DS, while the second sentence is a spoof on what the Wicked Witch says in the Wizard of Oz.
"NOoo...ribbit...NOOOOh...AAhahh!" This is an allusion to when Wart says this famous line in Super Mario Advance, (Super Mario Bros. 2).
"Don't think you saved the day." After Link defeats one of the bosses in a Zelda game, one of the spirits tell him something similar to this.
Battle with Bowser:
"Time to get you FIRED, you stole my Koopa Kar. Now I become this! To be honest, you could use a good old fashion fish slap!"
This line has probably been mistranslated many times, leading MFGGers to believe that Bowser was turned into a fish. Furthermore, Bowser is impervious to direct fireballs. Which means, if Mario shoots a blooper and it lands on Bowser, he scores a point. The fight is similar to one of the bosses in Zelda. The hidden meaning "fish slap" is an allusion to one of the famous lines in MFGG, when someone posts "I don't know if this is GC worthy."
Criticism:
This game contains some very notorious level designs; however, it does not seem to be a well-known game on MFGG to be considered an infamous game yet. It has many glitches and conflicting settings that prevent the game from being interesting. Furthermore, some of the clues in the game are very difficult to decipher, and they try to interfere with the players discovering glitches in the programming, done by Bormogin.