Super Mario: Hard Game
| Super Mario: Hard Game | |
|---|---|
| |
| Developer(s) | mariofangames |
| Announce Date | |
| Release Date | July 1, 2010 |
| Genre | Platform |
| Players | 1 |
| Input | Keyboard |
| Medium | Game Maker |
| Platform | Windows |
| Status | Demo |
Super Mario: Hard Game is a Platform Game that was designed by mariofangames in July 1st, 2010. It was made with the Game Maker Development Program and uses Hello's Open Source SMB1 Engine. It changes the graphics and level design, but everything else, including glitches, are still there.
Gameplay
It's a one-level romp with a whole ton of enemies. The player starts with a Fire Flower, enabling him to kill all the enemies from a distance. The level itself is an edit of the engine's default stage, which itself is an altered-remake of World 1-1 from Super Mario Bros. Once you manage to beat the stage, it starts all the way back at the beginning.
Changes From Original Engine
Most of the graphics are changed, however they are still overused. There are question blocks that vanish when hit, much like the ! blocks in Super Mario 64. However, unlike those blocks, these ones don't give you anything. There are now Giantland enemies.
Reviews
This game has been overwhelmengly reviewed negatively by MFGGer's everywhere. The most major complaints all include no originality whatsoever and extreme massive enemy spamming.
