Super Mario: All-Star Attack
| Super Mario World: All-Star Edition | |
|---|---|
| Developer(s) | ~CaMtEnDo~ |
| Announce Date | August 29, 2010 |
| Release Date | TBA |
| Genre | Platform |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker 8 Pro |
| Platform | Windows |
| Status | In development |
Super Mario World: All-Star Edition (commonly abbreviated Super Mario World: ASE) is a fangame designed by ~CaMtEnDo~ with help from MikeyStar45. It was at first made with Hello Engine 4. It is currently being made with the All-Star Engine, a collab engine developed by members of the Super Mario World: ASE team.
Contents
Story
The All-Star is the progenitor of the Starman, Power Stars, Grand Stars (which grants its wishing and god-like powers), and the Shine Sprites, which grants its luminescence. The Starman, Power Stars, Grand Stars, and the Shines can exist independently, but over time, they become scarce. The All-Star has tremendous, incomprehensible power, that anyone who controls the All-Star is granted immortality, unlimited wishing power, and can warp landscapes to their own image. It is said that only a true hero can defeat someone under the influence of the All-Star, if the All-Star was to fall to a darker force.
Present-day, tired of his many defeats at the hands of the Mario Bros., the Koopa King, Bowser, decides to steal the All-Star to conquer the Mushroom World. He, Bowser Jr., and the Koopalings set out to the Star World. They use the power of Kamek's dark magic, and take off with the All-Star. When Bowser harnessed the power of the All-Star, it warped Dark Land and Pipe Maze into the more fortified Koopa Core and the transformed Pipe Maze became the Pipeline Factory Grounds for Bowser's personal kingdom and its capital, Transport Conduit, under the Koopa Kingdom's jurisdiction. He then sundered the All-Star into 8 fragments, referred to as Star Shards, for him and the Koopalings to use. The Koopalings then proceeded to conquer the seven kingdoms of Mushroom World by abusing the power of the Star Shards and warping the resident castles to their own tastes.
When news of the recent invasion of Mushroom World and the transformation of the landscape reached the Mario Bros., heroes Mario and Luigi set out to liberate the conquered territories, and defeat King Koopa Bowser once and for all. The Mario Bros. will need all the help they can get. Wario, Toad, Princess Peach, and Donkey Kong join them on their quest to defeat Bowser and return the All-Star, which Bowser plans to use to complete the transformation of the Mushroom World into his own powerful, dark kingdom.
Features
Controls
The controls are those of any Hello fangame, with a few tweaks here and there to improve gameplay. The controls should be familiar to many fangamers.
Enemies
The game features all Super Mario Bros. 3 enemies, all Super Mario Bros. 2 enemies, all Super Mario World enemies, all Super Mario Land enemies, all Super Mario Land 2 enemies, several enemies from the Wario Land series, several enemies from the Paper Mario spin-offs, several enemies from the Mega Man series, several enemies from the Sonic the Hedgehog series, several enemies from the Yoshi's Island series, and enemies from several other game series.~CaMtEnDo~ did not plan on there being crossover content in SMW:ASE, but it was insisted for secret levels. Each crossover enemy has been edited to blend in with the Mario enemies. There are several custom enemies that appear in SMW:ASE.
Power-Ups
Each playable character in SMWASE has 12 unique power-ups. The power-ups have not been released as of yet.
Features
~CaMtEnDo~'s comment on Super Mario World ASE's features: "The game features updated 16-bit graphics, physics that are as close tom Super Mario World as we could get them, 4 different colored Yoshis each with their own abilities, 12 different power-ups that vary by character, 6 playable characters (Mario, Luigi, Wario, Toad, Princess Peach, and Donkey Kong.), several variable worlds, well-constructed levels, several mounts including Poochy, a tank, and 3 different Kuribo Shoes, Subpop and Skypop levels, a serious story, swap-able character skins, all SMB, SMB2, SMB3, and SMW enemies and several new enemies, 8-bit throwbacks to the NES Mario platformers, an MP3 soundtrack which can also be customized, Donkey Kong-specific levels, intense boss battles, and a lot more. Our engine is literally packed with content, and if the content has not yet been inserted, the graphics have been completed."
Confirmed Bosses
Koopa Family
- Iggy Koopa
- Morton Koopa Jr.
- Lemmy Koopa
- Ludwig Von Koopa
- Roy Koopa
- Wendy O. Koopa
- Larry Koopa
- Bowser
- Bowser Jr.
Each Koopaling wields a wand crafted from a Star Shard.
Other
- Tatanga
- The Three Little Pigheads
- Boom-Boom
- Sabasa
- Cooligan
- Koopa Brute
- Bruiser Beetle
- Death Bones
- Goomba King
- Tutankoopa
- Jokester Guy
- Sumo Spike
- Radonkel
- King Totomesu
...and several other bosses that have not been confirmed as of yet.
History
Super Mario World: ASE was first announced on August 29, 2010, where it was called Super Mario Bros. Ultra. It then got a new topic on the current forums with its current name. A reactor was also created for it, which was then deleted.
The Official Super Mario World: ASE Reactor
The temporary reactor was later moved to the the NEW Official Super Mario World: ASE Reactor.