Difference between revisions of "Super Leaf Engine"
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* This engine is more focused on '''SMB3'''. | * This engine is more focused on '''SMB3'''. | ||
* This is the first open-source engine [[Gatete]] made for [[Game Maker: Studio]]. | * This is the first open-source engine [[Gatete]] made for [[Game Maker: Studio]]. | ||
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==Media== | ==Media== | ||
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==External Links== | ==External Links== | ||
* [http://forums.mfgg.net/viewtopic.php?f=8&t=18683 Official MFGG Topic] | * [http://forums.mfgg.net/viewtopic.php?f=8&t=18683 Official MFGG Topic] | ||
+ | {{Engines}} |
Revision as of 17:31, 15 April 2017
Super Leaf Engine | |
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Developer(s) | Gatete |
Announce Date | Feb 27, 2016 |
Release Date | TBA |
Genre | Engine |
Players | 1 |
Input | Standard keyboard |
Medium | Game Maker: Studio |
Platform | Windows |
Status | WIP |
Super Leaf Engine is a open-source Super Mario Bros. 3 engine written with Game Maker: Studio. This engine contains features from the third installement of the Super Mario Bros series.
Features
- A fully customizable Mario object with tons of abilities
- Over 80 different enemy AIs
- World Map w/Inventory
- 6 different Power-Ups
- GLSL Colour swapping shader
- Audio engine with support for loop points
Differences from previous Gatete's engines
- This engine is more focused on SMB3.
- This is the first open-source engine Gatete made for Game Maker: Studio.