Sonic Hexacide

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Sonic Hexacide
SonicHexacide.png
Developer(s) DJane Coco
Announce Date October 2013
Release Date April 1, 2015
Genre 3D Platformer
Players 1
Input Keyboard
Medium Game Maker Studio
Platform Windows
Status Completed
GotMAward.png Sonic Hexacide was named Game of the Month in March 2015.

Sonic Hexacide is a Sonic fangame by DJane Coco. It is started at late 2013, but it was never finished as DJane Coco started making indie games instead of fangames. However, DJane Coco continued the project as she returned to fangaming, and it was finished.

Gameplay

The player controls Sonic the Hedgehog, which can run, (double) jump, and spin dash. Sonic can collect rings, which serves as health to him. If he gets hit by a hazard, he'll lose some of his rings. Getting hit by a hazard without any rings will make Sonic lose a life, and restart back at the beginning of the level. There is TVs that can be broken by Sonic, which results in a effect. The levels are modeled as a cylinder. Sonic can defeat most enemies by simply jumping into them, and if he near an enemy while in the air, he can home on them.

Reception

Sonic Hexacide was met with mostly positive feedback. The demo won Best Non-Mario Game at the MFGG Awards of 2013. Even though, the full version was released at April 1, the game won the Game of the Month award of March 2015.