Difference between revisions of "SVG"

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'''SVG''' is a text-based (specifically XML-based) representation of [[vector]] graphics. It is almost never seen in [[fangame]]s due to the widespread use of raster graphics and general lack of support with game creation programs. [[MMF2]] has an extension that can load and draw vector graphics, though its use for SVG is limited.
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{{data-format
  
Being vectors, SVGs are useful as they can produce extremely small files for a given image complexity, as long as there is not a lot of detail. They are sometimes used in lieu of other formats like PNG for diagrams and lineart.
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|type = Graphic
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|subtype = [[Vector]]
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}}
  
Programs such as Adobe Illustrator and Inkscape are commonly used to edit SVGs. Care must be taken to ensure vectors are exported as clean SVG, as its XML nature usually means programs will store unwanted metadata such as layer and settings information within them.
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[[Category:Fangame Terms]]
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'''SVG''', or '''Scalable Vector Graphics''', is an [[XML]]-based file format for [[vector]] graphics.
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[[Adobe Illustrator]] and [[Inkscape]] are able to save and load *.SVG files.

Latest revision as of 03:55, 29 December 2010

SVG
Specification
Type Graphic- Vector
Mimetype Mimetype


 Stub.png This article or section is in need of expansion.

Please add further information.


SVG, or Scalable Vector Graphics, is an XML-based file format for vector graphics.

Adobe Illustrator and Inkscape are able to save and load *.SVG files.