SUPER Luigi's Mansion
SUPER Luigi's Mansion is a Luigi's Mansion fangame developed by No Name.
Development
No Name is developing the fangame in Blender 2.7 , the development started about the 20 of December , starting as a minigame of Luigi's Mansion. The first public update in MFGG , shows a early stage , that was planned to be the Minigame stage , a Ghost counter , and some other things , the ghost before the public update was removed because the ghost haves a lot of bugs , and the Game Boy Horror ghost detector didn't worked in the video , because the ghosts was removed.
The development until the 31/01/2016 have changd a lot the gameplay : Flashlight/Vacuum moves with mouse (Up,Down) Player rotates with mouse (Left,Right) Fully Working ghosts Vacuum Tube acts like in Luigi's Mansion No Name has changed Luigi model 4 times in total for testing , now , we have a better looking Luigi from Luigi's Mansion. Doors and Keys The ghosts can't be vacuumed directly , first you need to stun the ghosts. Some Luigi's Mansion E3 elements. Custom Soundtrack.
The Game Boy Horror Ghost detector , don't works , because No Name has changed the txture of the Game Boy Horror to a model of a Game Boy Color.
Unconfirmed Features
Mario , Wario and Waluigi as playable characters.
Every character haves his own Mansion.
Different Ghosts for each Mansion.
Luigi Powerups (Fire , Tanooki...).
Multiplayer Game (A Minigame with Mario and Luigi).
Minigames.
Boo follows you and takes money when hurts you.
Features
Brand New Modern Mansion
Little recreation of the E3 version of Luigi's Mansion
Custom Soundtrack
Every Ghost have random HP
Heat Meter for vacuum
Luigi's Classic colors
New Plot
Red , Blue , and Normal Coins
Puzzle situations (Example : Luigi needs to move a block , Get a password...)
Early Attempts
Make the game a Minigame
Add the Mario Kart 8 models (Added but later removed)