Revenge of the Walrus
| Revenge of the Walrus | |
|---|---|
| Developer(s) | VinnyVideo |
| Announce Date | April 3, 2010 |
| Release Date | In progress |
| Genre | Platform |
| Players | 1 |
| Input | Keyboard |
| Medium | Game Maker 8 |
| Platform | Windows |
| Status | 55% complete |
Revenge of the Walrus is VinnyVideo's main work in progress. The game is a platformer based on DeeY's engine, but it fixes some of the engine's glitches and adds numerous new enemies from Super Mario 64, the New Super Mario Bros. games, and other Mario games. The final version may also add some additional power-ups inspired by New SMB Wii, like the Propeller Hat, as well as other features such as cutscenes and an achievements system. Revenge of the Walrus is the first fangame to use tiles from New SMB Wii. Revenge of the Walrus builds on VinnyVideo's first major platform games, Marioy 2, Aventura de Luigi, and Mario's Steroid Adventure, and the author hopes that he has improved on his earlier work by making Revenge of the Walrus less of a "Hello clone." In fact, the latest version has eliminated pretty much all of the Hello vestiges.
Contents
Story
Mario has been kidnapped by a group of walruses and transported to a psychiatric prison located in the basement of the walruses' military base. Mario must find a way out of the jail and save the world from doom while uncovering the truth about the myriad sinister plots going on.
Progress
As of September 6, 2011, VinnyVideo says that the game is about 75% complete. He hopes to have a final version ready for NCFC 2011.
Reception
An early demo of Revenge of the Walrus first appeared in the Development Center on September 25, 2010, garnering little attention but earning the respect of most of the people who played it. The game was also showcased at NCFC 2010, and even though the submission was quite rushed and glitchy, the game earned better scores than many games that were more polished and better-promoted.