Player Adventure

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Revision as of 17:39, 12 February 2007 by Black Squirrel (talk | contribs)
Typical Player Adventure Gameplay
Player Adventure
No image
Developer(s) Black Squirrel
Announce Date 20 December, 2006
Release Date 20 December, 2006
Genre Platform/Misc.
Players 1
Input Standard keyboard
Medium The Games Factory
Platform Windows
Status Released

Player Adventure is an increasingly horrible and frustrating game made by Black Squirrel in the space of a couple of hours. It stars a badly drawn Mario sprite called "Player", and his adventures to save the world.

Overview

"Player" lives in a world which is completely in black and white (Although other characters from other worlds appear in full colour). One day for some reason the black and white world starts to "screw up", resulting in horrible graphics problems, lack of sound and random pieces of text being pasted around. Being the last functioning sprite in the area other than "The Dragoon of Mystery", it is up to Player to save the world.

GamePlay

At the start of the game, Player is briefed by "the Dragoon of Mystery", who, although is unable to speak normally, manages to tell Player of two quests; the "Q" Mission and the "R" mission. In order to beat what little game there is, the player must beat both, otherwise it is incredibly difficult (Moreso).

The Q Mission

The Q Mission makes the player fight Mario, after random Mario voice clips are released from a cell. Mario gets angry as Player is not affected by his voice, so sends down hundreds of badly drawn bullet bills, but gets caught up in them and dies. The game then stops itself after this due to it making no sense.

The R Mission

The R Mission is far more difficult. Player has to save pirate world by using the power of a badly drawn wooden plank which is not seen after the start. After beating a frustrating platforming excersise, Player is asked a series of questions about the Q mission, most of which can only be answered from studying the Q mission carefully. Some questions are almost impossible too. By failing the questions Player is taken to the land of failure, and will have to repeat the platforming part again.

Trivia

  • The whole game was made in less than three hours.
  • "The Dragoon of Mystery" is actually a poorly drawn Fygar, a character from DigDug. It also makes many references to things not related to the game at all, such as the moon crashing down on the seventh day (Based on The Legend of Zelda: Majora's Mask), going out for ice-cream, having toe massages by attractive Women and the idea of Player being "Moosed".
  • In order to progress through the Q mission, you must press Q. Likewise you must press R to progress through the R mission.
  • The idea for Q and R came from the first two keys Black Squirrel pressed when the game was in production.
  • There is a random Command & Conquer reference in the Q mission.
  • Some of the R mission's questions are impossible to answer without guessing. They include exactly what level number the player is on, and one question so long it cannot be read due to it not fitting on-screen.

Sequels

Player Adventure 2

Player Adventure 2 was released within a day of the original, and was improved on slightly to frustrate even more. This time you played as Player's identical twin brother, known as Player 2. The Q and R missions were back, along with a confusing (But possible) O mission, and included levels that were even more painful on the eyes than the orignal. The game also has far more secret codes that are needed in order for 100% completion, at least one of which needs to come from finishing the first game.

Player Adventure 3

Player Adventure 3 got it's release in less than a day after Player Adventure 2. The game starred "Player 3", Player 1 and 2's identical twin sister who needs to make up for the other Players' mistakes. It is quite possibly the hardest game of the trilogy, as in order to complete the R mission you need to have completely finished the other two games. It is also the first to house a hidden minigame.

Player Adventure 4

Released on the 4th February 2007, Player Adventure 4 is the biggest of the Player Adventure games up to this point. Unlike the original trilogy, it wasn't simply made in a day, but rather a few days instead. It is the only Player Adventure to really be bug-tested, and is the worst so far in terms of annoying gameplay. PA4 regularly alters the position and size of the window, and is the hardest game yet due to you needing codes from the original trilogy to complete it. PA4 has both the Q and R missions, an O mission (Like in PA2) and a tilde (~) mission. It also has the most worthwile secret, being a demo of a canned game.

Player Adventure 5

The last of the "Beyond the trilogy" games. Player Adventure 5 is ridiculously hard from beginning to end, eventually asking for a stupid 25 passwords in the tilde mission (Which in turn can only be unlocked through the Q and R missions) in order to complete the game. It also has secret "W" and "K" missions, and an O mission set around "gangstas".

A Somewhat confusing story

The "Official" story is as follows;

At some point in time, Mario tried to claim special powers of the Dragoon of Mystery. He succeeded somehow, and screwed up the world, destroying pretty much everything, (especially "Pirate World" which is a re-occuring setting in the series, despite having no pirates in it), removing sound and placing stupid text everywhere. Each of the Player siblings defeats Mario in their respective games, resulting in him appearing like a huge deformed sprite with large holes in his body. Mario manages to capture the siblings in each game, even in Player Adventure 3 where they're all rescued. It is unknown how this happens as the game usually stops story-wise after the R mission.

Each player sibling goes out to save the world by defeating Mario, although Mario becomes harder and harder as the games progress. In the first game, sound is restored, but very little has changed since. Mario has attempted to capture the Dragoon of Mystery too, but has failed due to the Dragoon of Mystery mysteriously escaping.

External Links