Player Adventure

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Revision as of 15:46, 1 September 2007 by Black Squirrel (talk | contribs)
Typical Player Adventure Gameplay
Player Adventure
No image
Developer(s) Black Squirrel
Announce Date 20 December, 2006
Release Date 20 December, 2006
Genre Platform/Misc.
Players 1
Input Standard keyboard
Medium The Games Factory
Platform Windows
Status Released

Player Adventure is an increasingly horrible and frustrating game made by Black Squirrel in the space of a couple of hours. It stars a badly drawn Mario sprite called "Player", and his adventures to save the world. The original game has spawned four sequels, each getting progressively more annoying.

Overview

"Player" lives in a world which is completely in black and white (Although other characters from other worlds appear in full colour). One day for some reason Mario attacks the Dragoon of Mystery and screwed up this world, resulting in horrible graphics problems, lack of sound and random pieces of text being pasted around. Being the last functioning sprite in the area other than "The Dragoon of Mystery", it is up to Player to save the world. Player also has siblings numbered from 2-5 who all look identical.

Each sibling defeats Mario but is also captured at the end of each game. This means that Player 5 has the job of saving Players 1-4 as well as the world. The only success the family have had is restoring sound which Player 1 does at the end of the first game. Even at the end of PA5 the world is still not saved.

GamePlay

At the start of the game, Player is briefed by "the Dragoon of Mystery", who, although is unable to speak normally, manages to tell Player of two quests; the "Q" Mission and the "R" mission. In order to beat what little game there is, the player must beat both, otherwise it is incredibly difficult (Moreso). The same basic formula is repeated throughout the series, with the addition of other missions as well.

Q Missions

The Q Missions always make the player fight Mario, who becomes increasingly more powerful towards the end of the series. Mario is always defeated, but manages to return in the next game (and in some cases, again in the current game).

R Missions

The R Missions tend to be more difficult. Most of the time Player must save "Pirate World", although it is never revealed as to why. After a usual platforming segment Player is asked a series of questions about the Q mission, most of which can only be answered from studying the Q mission carefully. Some questions are almost impossible too. Failing the questions means Player is taken to the land of failure, and will have to repeat the platforming part again.

O Missions

Short for "ORLY", the O missions usually are completely random and don't often have anything to do with the rest of the game. They are still required for completion though.

~ Missions

Tilde Missions are usually the 'final' missions and tend to be a more unforgiving version of the R Missions. They are by far the most difficult of them all.

W and K Missions

Usually minor side quests, the W and K missions are hidden offering a password at the end of a trial.

Sequels

Player Adventure 2

Player Adventure 2 was released within a day of the original, and was improved on slightly to frustrate even more. This time you played as Player's identical twin brother, known as Player 2. The Q and R missions were back, along with a confusing (But possible) O mission, and included levels that were even more painful on the eyes than the orignal. The game also has far more secret codes that are needed in order for 100% completion, at least one of which needs to come from finishing the first game.

Player Adventure 3

Player Adventure 3 got it's release in less than a day after Player Adventure 2. The game starred "Player 3", Player 1 and 2's identical twin sister who needs to make up for the other Players' mistakes. It is quite possibly the hardest game of the trilogy, as in order to complete the R mission you need to have completely finished the other two games. It is also the first to house a hidden minigame.

Player Adventure 4

Released on the 4th February 2007, Player Adventure 4 is the biggest of the Player Adventure games up to that point. Unlike the original trilogy, it wasn't simply made in a day, but rather a few days instead. It is the only Player Adventure to really be bug-tested, and is the worst so far in terms of annoying gameplay. PA4 regularly alters the position and size of the window, and is even harder due to you needing codes from the original trilogy to complete it. PA4 has both the Q and R missions, an O mission (Like in PA2) and a tilde (~) mission. It also has the most worthwile secret, being a demo of a canned game.

Player Adventure 5

The last of the "Beyond the trilogy" games. Player Adventure 5 is ridiculously hard from beginning to end, eventually asking for a stupid 25 passwords in the tilde mission (Which in turn can only be unlocked through the Q and R missions) in order to complete the game. It also has secret "W" and "K" missions, and an O mission set around "gangstas". All of these need to be completed to finish the game 100%.

Player Adventure DX

A compilation of the first 5 Player Adventure games plus some extra stuff. Makes the series compatible with Black Squirrel's other game series, SHPDMBGWL4.

Trivia

  • The first game was made in less than three hours and the first three games in less than three days.
  • The idea for Q and R came from the first two keys Black Squirrel pressed when the game was in production.
  • Many of the Q&A questions are impossible to answer without guessing. They include exactly what level number the player is on, and several cannot be read due to them not fitting on-screen.
  • Pirate World has no pirates in it. Or anything related to pirates for that matter.
  • There are many game references, although they slowly phase out towards the end of the series. Majora's Mask and Command & Conquer are two referred to.
  • Player 1 appears as a main character in SHPDMBGWL4 3 after Player Adventure 1 is attacked by Space Koreans.

External Links