Difference between revisions of "Pillow shading"

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[[File:Pillowed _Circle.png|thumb|Right|A pillow shaded square.]]
[[Image:Pillowed _Circle.png|thumb|right|This is an example of pillow shading used on a circle.]]'''Pillow shading''' refers to a discouraged [[Sprite|spriting]] style commonly used by new spriters. This style is characterized by essentially redrawing the sprite's outline multiple times with gradually lightening shades, which gives a distinctive "pillow" look; in effect, the real volume of the object is ignored. While this shading method may be correct for some objects in certain lighting situations, it is extremely rare for that to be the case.  "Pillowed" sprites tend to be highly frowned upon, and regular users of MFGG complain that they should not be accepted on the [[Main site|Main Site]].
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'''Pillow shading''' is method of "shading" artwork, typically employed by novice pixel artists. It adds lighting to an image, though as seen by many, the "wrong sort" of lighting.
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Pillow shading generally involves creating a gradient leading from the outer edges of the image to the center. Though it can be dark-to-light, light-to-dark variations are the most common, giving the impression of a "pillow" - a flat, unrealistic interpretation of the object, in which the light appears to be coming from its center.
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It is a common misconception that pillow shading is a concept not used in video games, however, most rounded lights employ pillow shading such as energy projectiles in action [[game genre|shooters]] (e.g. ''Mega Man''). However, if the light is not coming from the center of the object (or being shone at the object from the Z direction), it is usually frowned upon by artists.
  
 
==See Also==
 
==See Also==
 
[[Sprite|Sprite]]
 
[[Sprite|Sprite]]
  
[[Category:Fangame Terms]]
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{{art-term}}

Latest revision as of 19:48, 6 May 2015

A pillow shaded square.

Pillow shading is method of "shading" artwork, typically employed by novice pixel artists. It adds lighting to an image, though as seen by many, the "wrong sort" of lighting.

Pillow shading generally involves creating a gradient leading from the outer edges of the image to the center. Though it can be dark-to-light, light-to-dark variations are the most common, giving the impression of a "pillow" - a flat, unrealistic interpretation of the object, in which the light appears to be coming from its center.

It is a common misconception that pillow shading is a concept not used in video games, however, most rounded lights employ pillow shading such as energy projectiles in action shooters (e.g. Mega Man). However, if the light is not coming from the center of the object (or being shone at the object from the Z direction), it is usually frowned upon by artists.

See Also

Sprite