Difference between revisions of "Pillow shading"

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[[Image:Pillowed _Circle.png|thumb|right|This is an example of pillow shading used on a circle.]]Sprite Pillowing refers to a very bad [[Sprite|spriting]] style commonly used by new spriters that uses central shading technique.  "Pillowed" sprites tend to be highly frowned upon, while regular users of MFGG complain that they should not be accepted on the [[Main site|Main Site]].
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[[Image:Pillowed _Circle.png|thumb|right|This is an example of pillow shading used on a circle.]]'''Pillow shading''' refers to a discouraged [[Sprite|spriting]] style commonly used by new spriters. This style is characterized by essentially redrawing the sprite's outline multiple times with gradually lightening shades, which gives a distinctive "pillow" look; in effect, the real volume of the object is ignored. While this shading method may be correct for some objects in certain lighting situations, it is extremely rare for that to be the case.  "Pillowed" sprites tend to be highly frowned upon, and regular users of MFGG complain that they should not be accepted on the [[Main site|Main Site]].
  
 
==See Also==
 
==See Also==

Revision as of 17:54, 2 November 2008

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This is an example of pillow shading used on a circle.

Pillow shading refers to a discouraged spriting style commonly used by new spriters. This style is characterized by essentially redrawing the sprite's outline multiple times with gradually lightening shades, which gives a distinctive "pillow" look; in effect, the real volume of the object is ignored. While this shading method may be correct for some objects in certain lighting situations, it is extremely rare for that to be the case. "Pillowed" sprites tend to be highly frowned upon, and regular users of MFGG complain that they should not be accepted on the Main Site.

See Also

Sprite