Noone
|
Noone | |||
|---|---|---|---|
![]() Noone has never had a real reference or fitting avatar before. Instead, he's had this for a few months. | |||
| Profile | |||
| Aliases: | Best Games Forever, Noone338 | ||
| Real name: | Jerid Hennes | ||
| Interests: | Programming, doing nothing, being Noone. | ||
|
| |||
Noone joined the MFGG forums on December 23th, 2006. Although spelled like "Noon", his name is actually pronounced "No - one". It is made into one word because he's awesome like that. His first post was a reply to a SMB3 topic, which happened to be seven months old. Around six months later, he came back to the forums to discuss and post his own fangames. Although working on many different fangames over the years, he has not completed one, except for the mini-game Sub-pop Seas, which won Mini-game Competition 33. His is mainly a fangamer, and not much of a community member.
Old SMB
This is basically how Noone got to become a member of the community. His fangame, Old Super Mario Bros., received lots of attention, although the engine was very weak. The engine eventually led to the collapse of the game, but he did gain one friend, Razz, who liked the project a lot. There were two others interested in the project, but they mainly wanted to have the engine.
The opensource is currently available at Yoyo Games, after Noone canned the project.
Inactivity
For a period of 4 or 5 months, Noone became very inactive at MFGG. He barely posted, maybe once every month or so. He did come back after that time, to work on more fangames, such as Zelda Online, the "MORPG" he is currently developing.
NCFC II
Noone, after starting Zelda Online, had made plans to enter NCFC in 2008. The year before there weren't many games of he could enter. Old Super Mario Bros. would have been the closest thing to it, but was not far enough in development at the time.
The booth was a basic black background HTML page with a PHP guestbook, the video, a GIF of screenshots and a short "about", with the engine test.
The engine test was fairly good. It had the connection, movement, signs, and grass/bushes finished.
The work on Zelda Online continues.
