Nightmare's Revenge
| Nightmare's Revenge | |
|---|---|
| |
| Developer(s) | Q-Nova |
| Announce Date | May 7, 2015 |
| Release Date | May 27, 2015 |
| Genre | Minigame |
| Players | 1 |
| Input | Standard keyboard |
| Medium | GameMaker: Studio |
| Platform | Windows |
| Status | Completed |
Nightmare's Revenge is a fangame made by Q-Nova, and is his entry for the Super Competition #2. Nearly a hundred percent of the graphics are made by Q-Nova, and the music tracks are composed by edeN.
Synopsis
Antasma has been somehow resurrected, and he is taking his revenge by overrunning a spaceship (which houses Lumas) along with his minions! Every once in a while, a Luma falls asleep, and will have nightmares. These sleeping Lumas won't wake up until they are in contact with a Luma. Nobody knows why is Antasma putting these Lumas to sleep, but it is believed to be because of a species that have been allies with the Lumas for a long time. A green Luma decided to wake up those poor Lumas, and maybe collect some coins along the way (as coins can decrease the amount of nightmares).
Gameplay
The player controls a green Luma, which can move around by using the arrow keys. The green Luma must wake up the sleeping Lumas by touching them, and then get back to the pipe (which can be found at the start of a level) once all of the Lumas are woken up. There is a five-minute time limit, and the green Luma will fall asleep once the time limit reaches zero. There are obstacles, most of which can make the time limit lose ten seconds, once the green Luma has touched them. Some levels have purple blocks, which can be only broken if the player collects all of the purple coins in the level.
Obstacles
- Spike - Obstacles that don't do anything, but harm the green Luma on contact.
- Antaso - Antasma-fied spiked balls that will go in one direction, and then go on reverse once they touched have a wall.
- Flasama - Machines that will sit in one spot, but they will shoot fireballs shortly after they seen the green Luma.
- Boost Pad - Pads that can push the Green Luma into the direction it is pointing, sometimes they can be helpful, and sometimes they can't.
