New SuperMario 2
| New SuperMario 2: Wart strikes back | |
|---|---|
| No image | |
| Developer(s) | Ultramario |
| Announce Date | Jul 2006 |
| Release Date | December 24, 2006 |
| Genre | Platform |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Game Maker |
| Platform | Windows |
| Status | In progress |
New SuperMario is a fangame created by Ultramario. It is the sequel to his previous fangame, New SuperMario.
Overview
Quickies
New SuperMario 2 uses same engine as in it's prequel, but with many tweak-ups and upgrades. Those include map screen, multiple section and secondary entrance systems.
New SuperMario 2 is going to be largest game Ultramario has ever done (being rough 8MBs). One of the reasons game gets so big is, because he uses MP3 music instead of midis (like in most fangames). There is going to be 120 levels in total, thats a lot more than in most other fangames.
Confirmed release date is 24th December 2006 9.00 PM (Finland's Time). Yes, New SuperMario 2 is going to be Christmas present for MFGGers.
GamePlay
Map system
Mapsystem featured in Super Mario Bros. 3 is remade in NSM2. The system allows player to re-play any level they wish (except switch palaces) as many times as they want to. Player can also gather useful items along the way (even when playing a level) and use them when needed. System also features secret baths and levels.
PowerUps
New SuperMario 2 features seven both classic and unique powerups. They are categoried into three subcategories differing in strength (for example: you won't turn back into SuperMario when you collect mushroom as a FireMario, you'll receive mushroom to your inventory instead).
Weak Powerups
Mushroom
Mediocre Powerups
Fire Flower Ice Flower Raccoon Leaf
Powerful Powerups
Hammersuit Bombsuit Annihilator Flower (shoot fire and ice balls at the same time) Jumpsuit (allows player to double jump)