New SuperMario 2

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Revision as of 11:47, 1 November 2006 by 194.240.127.2 (talk) (Overview)
New SuperMario 2: Wart strikes back
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Developer(s) Ultramario
Announce Date Jul 2006
Release Date December 24, 2006
Genre Platform
Players 1
Input Standard keyboard
Medium Game Maker
Platform Windows
Status In progress

New SuperMario is a fangame created by Ultramario. It is the sequel to his previous fangame, New SuperMario.

Overview

Quickies

New SuperMario 2 uses same engine as in it's prequel, but with many tweak-ups and upgrades. Those include map screen, multiple section and secondary entrance systems.

New SuperMario 2 is going to be largest game Ultramario has ever done (being rough 8MBs). One of the reasons game gets so big is, because he uses MP3 music instead of midis (like in most fangames). There is going to be 120 levels in total, thats a lot more than in most other fangames.

Unconfirmed release date is 24th December 2006 9.00 PM (Finland's Time). Yes, New SuperMario 2 is (likely) going to be Christmas present for MFGGers.

GamePlay

Map system

Mapsystem featured in Super Mario Bros. 3 is remade in NSM2. The system allows player to re-play any level they wish (except switch palaces) as many times as they want to. Player can also gather useful items along the way (even when playing a level) and use them when needed. System also features secret baths and levels.

PowerUps

New SuperMario 2 features seven both classic and unique powerups. They are subdivided into three categories differing in strength (for example: you won't turn back into SuperMario when you collect mushroom as a FireMario, but you will receive mushroom to your inventory).

Weak Powerups

 Mushroom

Mediocre Powerups

 Fire Flower
 Ice Flower
 Raccoon Leaf

Powerful Powerups

 Hammersuit
 Bombsuit
 Annihilator Flower (shoot fire and ice balls at the same time)
 Jumpsuit (allows player to double jump)