Mushroom Kingdom Fusion

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Mushroom Kingdom Fusion
MKF halo.PNG
Developer(s) Fusion Gameworks
Announce Date December 19, 2007
Release Date
Genre Platform
Players 1
Input Standard keyboard
Medium Game Maker 8
Platform Windows
Status Cancelled

Mushroom Kingdom Fusion (formerly Super Mario Fusion: Mushroom Kingdom Hearts) is a Mario fangame created by JudgeSpear. It is a crossover game featuring the elements of Sonic, Halo, Megaman, and many other franchises.

History

Inspired by Super Mario Land 2, JudgeSpear always had a dream to make a Mario game. In 2000, Mushroom Kingdom Fusion started out as "Super Mario MF", made in Multimedia Fusion 1.2 Build 98. However the many glitches caused it to be scrapped.

Years later, JudgeSpear discovered Game Maker and Hello Engine, and Super Mario Fusion was born. He then put a video of one of his finished levels on Youtube and Mushroom Kingdom Fusion became an instant hit. The project achieved internet fame with mentions on Joystiq, Kotaku, and Destructoid.

The name was changed after the addition of other characters, since it is not entirely Mario-based.

Game Features

Mario in the Tower of Babel
  • An overall dark atmosphere of the game.
  • Modified Mario-style gameplay, with SMB2 mechanics (veggie pulling, Subcon enemies) and guns.
  • A roster of playable characters, both from within the Mario universe and outside of the Mario universe. Each character will have their own unique powerup system and gameplay mechanics, adapted to fit within the Mario-based gameplay. Has a roster of at least 10 characters and a few secret ones as well
  • Extremely variable worlds and levels. Game worlds will feature a traditional Mario world at the beginning. Later worlds will be based off other video games. Other worlds will feature completely original levels. The plot centers around the Mario universe, with stories extending out to other video game universes and even an alternate version of our Earth.

Development

This fangame began as a solo project by JudgeSpear, under the name Super Mario Fusion, on December 19, 2007. It is made in Game Maker 7 Pro. The game is based on the old Hello Engine 3 by Hello, heavily modified to meet the requirements of the game and to fix bugs.

After the release of v0.1 Beta RC2, several talented people offered their help to JudgeSpear, forming the Fusion Development Team. Many people have come and gone during MKF's development. People who have helped on the fangame project include:

  • JudgeSpear (Coder, Level Designer, Founder, No Longer Root)
  • Obreck2 (Main Coder)
  • Lars Luron (Spriter, Level Designer, Coder)
  • Genisi (Level Designer)
  • Shodian (Coder, Level Designer)
  • NO Body (Spriter)
  • Hello (Engine Creator, Level Designer, Coder)
  • JDogindy (Level Designer)
  • StarsimsUniverse (Level Designer)
  • Del (Spriter, Level Designer)
  • DC Hunk (Spriter)
  • AuraLancer (Coder, Level Designer)
  • Mew (Plot Writer, Level Designer)
  • Pouncer (Level Designer)
  • Riverroad (Level Designer, Coder)
  • Weird_bananas (Level Designer, Coder)

Additionally, a forum for the project, known as Fusion Gameworks, was created for this game, where you would get the latest beta and info. There is also a wiki focused on the game that has all of the information of the levels, story, characters, and more.

The final release was 0.53, which was released in 2012, and after a few years, the project was officially cancelled and released open source. A new project titled Mushroom Kingdom Fusion: Revival was started by Feguelion in an attempt to revive the old Mushroom Kingdom Fusion using a newer version of the Hello Mario Engine on GameMaker: Studio, which was unfortunately cancelled by Feguelion when his helpers abandoned him without warning. There is a more Mario-focused project known as "Super Mario Fusion: Revival", led by Cap'n Coconuts and JudgeSpear. It follows the original plan before MKF came to be, which has Mario visiting other worlds outside the Mushroom Kingdom and a minimal amount of crossover content.

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