Difference between revisions of "Model"

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A model is the three-dimentional equivelant to a [[sprite]]. Normally used in 3D games, a model is basically made up of polygons, to which [[texture|textures]] are usually applied.
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A <b>model</b> is an graphical element applicated in three-dimensional games, and is constructed of one or several meshes to which [[texture|textures]] are generally applied. Contrary to popular belief, models are not the equivalent of a [[sprite]] as that title is held by the [[particle]].
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= See also =
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* [[Sprite]]
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* [[Particle]]
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* [[Polygon]]
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* [[Mesh]]
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* [[Texture]]
  
  
 
[[Category:Site]]
 
[[Category:Site]]

Revision as of 11:49, 16 July 2006

A model is an graphical element applicated in three-dimensional games, and is constructed of one or several meshes to which textures are generally applied. Contrary to popular belief, models are not the equivalent of a sprite as that title is held by the particle.

See also