Mega Engine

From Mario Fan Games Galaxy Wiki
Mega Engine
Mega Engine Screen.png
Developer(s) WreckingGoomba
Announce Date August 22, 2016
Release Date August 22, 2016
Genre Platformer Engine
Players 1
Input Standard keyboard
Medium Game Maker 8.1, GameMaker: Studio
Platform Windows
Status Complete

The Mega Engine is an open-source engine made by WreckingGoomba, which is designed to mimic how the original NES Mega Man games function while being flexible and easy-to-use in Game Maker 8.1 and GameMaker: Studio. WreckingGoomba stated that the engine took about three months to make. He made it after trying out various open-source Mega Man engines, and realizing that most of them don't consider flexibility and ease of use.

On MFGG Awards 2016, the Mega Engine won Best Engine.

Features

  • 60 FPS
  • Classic Mega Man gameplay
  • Sliding and buster charging (both of which can be disabled)
  • Solids, jump-through solids, ladders, spikes, and water
  • Several weapons
  • Several Mega Man enemies
  • Three gimmicks
  • Pharaoh Man
  • Customizable title screen, stage select, boss introduction screens, weapon get screen, game over screen, and pause screen
  • E-Tanks, M-Tanks, health drops, weapon drops, and extra lives
  • Checkpoints

External Links