Difference between revisions of "MechaSource"
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On August 22, 2008, MechaWare unveiled their next program. MechaSource, as it's called, is a development tool that focuses around the idea of simplicity. No previous programming knowledge is required, which makes it one of the most user friendly game development programs available. It's also extremely flexible. Anything that can be thought up can be created in MechaSource. With MechaSource, creating a game is as easy as pouring a bowl of cereal! | On August 22, 2008, MechaWare unveiled their next program. MechaSource, as it's called, is a development tool that focuses around the idea of simplicity. No previous programming knowledge is required, which makes it one of the most user friendly game development programs available. It's also extremely flexible. Anything that can be thought up can be created in MechaSource. With MechaSource, creating a game is as easy as pouring a bowl of cereal! | ||
− | To kick up the debut of MechaSource, [[MechaBowser]] has been releasing information on features in MechaSource, as well as tutorials on how to create things in MechaSource. | + | To kick up the debut of MechaSource, [[MechaBowser]] has been releasing information on features in MechaSource, as well as tutorials on how to create things in MechaSource. |
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Revision as of 16:47, 15 February 2009
On August 22, 2008, MechaWare unveiled their next program. MechaSource, as it's called, is a development tool that focuses around the idea of simplicity. No previous programming knowledge is required, which makes it one of the most user friendly game development programs available. It's also extremely flexible. Anything that can be thought up can be created in MechaSource. With MechaSource, creating a game is as easy as pouring a bowl of cereal!
To kick up the debut of MechaSource, MechaBowser has been releasing information on features in MechaSource, as well as tutorials on how to create things in MechaSource.