Mario Starshine

From Mario Fan Games Galaxy Wiki
Mario Starshine
No image
Developer(s) Draco Icebane
Announce Date Draco's arrival, October 22, 1999 (or so)
Release Date TBA
Genre Platform
Players 1
Input Standard keyboard
Medium Multimedia Fusion
Platform Windows
Status Unknown
Not to be confused with Mario Starshine: Island Adventure.



 Yellow!box.gif This article is about a fangame that has entered a state of hiatus.

Development of this game has paused for an extended period of time.


Mario Starshine, Ultimate Mario, or Mario Awesome is one of many games Draco claims to be working on.

This game was developed in its original incarnation eight years ago with Draco's introduction to the forum, and has still never seen a functional demo.

Ultimate Mario

Ultimate Mario was shown on the ezBoard shortly after Draco's arrival. It was considered advanced for its time but presented a myriad horrendous errors, such as:

  • Death sequence did not function properly
  • Kicking off of walls when you are standing on the ground next to them
  • A coding error resulting in the Shine Get noise playing repeatedly when no Shine was got

After its initial demo, Ultimate Mario's own complexity prevented it from being finished.

Mario Starshine

Mario Starshine was created from scratch, and not from the doomed Ultimate Mario engine. Although it was superior in many ways, it was eventually halted, due to the lack of programmer's commentary in the engine and The Games Factory's limitation. Before its inevitable descent into the abyss, it had quite a few features:

  • Wall-jumping, which unfortunately still held the error of executing while standing next to a wall
  • Able to slide down walls ala Super Mario Sunshine
  • Holding up and pressing Jump would automatically bounce off of any walls touched until landing
  • Small, Super, Metal, and Ninjitsu Mario somewhat functioned
  • Starman
  • Could bounce off of Toads' heads

Mario Awesome

Mario Awesome is the first in this family to be delayed not by over-complication or medium limitation but by Draco's not actually knowing how to do what he wants to. Draco was unable to specify Mario's exact jump height in pixels and hold him to that.

This version of the ending contained full basic movement including swimming, as well as the Mushroom, Phantom Mushroom, Metal Mushroom, Fire Flower, and Ninja Robe.

SMSWC

SMSWC's debug level

Super Mario Somethingwithcards, a tentative title due to the game's association with cards in the menus, is currently in production and effectively the fourth incarnation of Mario Starshine, due to a similar coding / feel and inclusion of the legendary Ninjitsu Mario. Draco has since developed a remarkably simple jump parabola system and has coded a basic movement engine for this game.

However, Mario does not have a Normal and Super form. This is the first version of the engine to exclude it.

Draco will give this game its own page and submit it to the main site if it reaches demo status.

See also