Difference between revisions of "Mario Starshine"

From Mario Fan Games Galaxy Wiki
(Updating)
Line 11: Line 11:
  
 
   
 
   
'''''Mario Starshine''''' is one of many games [[Draco]] claims to be working on. Other names and renditions include ''Ultimate Mario'' and ''Mario Awesome''.
+
'''''Mario Starshine''''', '''''Ultimate Mario''''', or '''''Mario Awesome''''' is one of many games [[Draco]] claims to be working on.
  
+
This game was developed in its original incarnation eight years ago with [[Draco]]'s introduction to the forum, and has still never seen a functional demo.
 +
 
 +
'' ''
 
== Ultimate Mario ==
 
== Ultimate Mario ==
 
Ultimate Mario was shown on the [[ezBoard]] shortly after [[Draco Icebane|Draco]]'s arrival. It was considered advanced for its time but presented a myriad horrendous errors, such as:
 
Ultimate Mario was shown on the [[ezBoard]] shortly after [[Draco Icebane|Draco]]'s arrival. It was considered advanced for its time but presented a myriad horrendous errors, such as:
* Death sequence did not function;
+
* Death sequence did not function properly
* Kicking off of walls when you are standing next to them; and
+
* Kicking off of walls when you are standing on the ground next to them
* Playing extremely loud sound effects for no apparent reason.
+
* A coding error resulting in the Shine Get noise playing repeatedly when no Shine was got
  
+
After its initial demo, Ultimate Mario's own complexity prevented it from being finished.
 +
 
 +
'' ''
 
== Mario Starshine ==
 
== Mario Starshine ==
Mario Starshine was created from scratch and not from the doomed Ultimate Mario engine. Although it was superior in many ways, it was eventually halted, due to the lack of programmer's commentary in the engine and [[The Games Factory]]'s limitation. Before its inevitable descent into the abyss, it had quite a few features:
+
Mario Starshine was created from scratch, and not from the doomed Ultimate Mario engine. Although it was superior in many ways, it was eventually halted, due to the lack of programmer's commentary in the engine and [[The Games Factory]]'s limitation. Before its inevitable descent into the abyss, it had quite a few features:
  
*Wall-jumping, which unfortunately still held the error of executing while standing next to a wall
+
* Wall-jumping, which unfortunately still held the error of executing while standing next to a wall
*Able to slide down walls ala Super Mario Sunshine
+
* Able to slide down walls ala Super Mario Sunshine
*Holding up and pressing Jump would automatically bounce off of any walls touched until landing
+
* Holding up and pressing Jump would automatically bounce off of any walls touched until landing
*Small, Super, Metal, and Ninjitsu Mario somewhat functioned
+
* Small, Super, Metal, and Ninjitsu Mario somewhat functioned
*Starman
+
* Starman
*Could bounce off of Toads' heads
+
* Could bounce off of Toads' heads
  
+
'' ''
 
== Mario Awesome ==
 
== Mario Awesome ==
Mario Awesome is the first in this family to be delayed not by over-complication or medium limitation but by [[Draco Icebane|Draco's]] not actually knowing how to do what he wants to. In this case, specifying exactly how many pixels Mario will jump and in what time period. Draco has recently figured out how to do this and the project could potentially proceed. This state of the engine is intended to hold the following features:
+
Mario Awesome is the first in this family to be delayed not by over-complication or medium limitation but by [[Draco Icebane|Draco's]] not actually knowing how to do what he wants to. Draco was unable to specify Mario's exact jump height in pixels and hold him to that.
 +
 
 +
This version of the ending contained full basic movement including swimming, as well as the Mushroom, Phantom Mushroom, Metal Mushroom, Fire Flower, and Ninja Robe.
 +
 
 +
'' ''
 +
== SMSWC ==
 +
[[Image:SMSWCDebug.png|right|SMSWC's debug level.]] Super Mario Somethingwithcards, a tentative title due to the game's association with cards in the menus, is currently in production and effectively the fourth incarnation of Mario Starshine, due to a similar coding / feel and inclusion of the legendary Ninjitsu Mario. Draco has since developed a remarkably simple jump parabola system and has coded a basic movement engine for this game.
 +
 
 +
However, Mario does not have a Normal and Super form. This is the first version of the engine to exclude it.
  
*Elementary walking and leaping, which may change during runtime
+
Draco will give this game its own page and submit it to the main site if it reaches demo status.
*Reversible gravity (good luck with that Draco)
 
*Mushroom, Phantom Mushroom, Metal Mushroom, Fire Flower, Ninja Robe, and various undisclosed powers
 
*Wall-Slide / Wall-Jump, Backflip, Triple Jump, Hip Drop, Slide and Roll
 
*Some enemies, such as bosses, may be composed of multiple sprites and animated ingame
 
*It may have custom music
 
  
 +
'' ''
 
== See also ==
 
== See also ==
* [[Draco Icebane]]
+
* [[Draco]]

Revision as of 21:44, 8 May 2009

Mario Starshine
No image
Developer(s) Draco Icebane
Announce Date Draco's arrival, October 22, 1999 (or so)
Release Date TBA
Genre Platform
Players 1
Input Standard keyboard
Medium Multimedia Fusion
Platform Windows
Status Unknown
Not to be confused with Mario Starshine: Island Adventure.



 Yellow!box.gif This article is about a fangame that has entered a state of hiatus.

Development of this game has paused for an extended period of time.


Mario Starshine, Ultimate Mario, or Mario Awesome is one of many games Draco claims to be working on.

This game was developed in its original incarnation eight years ago with Draco's introduction to the forum, and has still never seen a functional demo.

Ultimate Mario

Ultimate Mario was shown on the ezBoard shortly after Draco's arrival. It was considered advanced for its time but presented a myriad horrendous errors, such as:

  • Death sequence did not function properly
  • Kicking off of walls when you are standing on the ground next to them
  • A coding error resulting in the Shine Get noise playing repeatedly when no Shine was got

After its initial demo, Ultimate Mario's own complexity prevented it from being finished.

Mario Starshine

Mario Starshine was created from scratch, and not from the doomed Ultimate Mario engine. Although it was superior in many ways, it was eventually halted, due to the lack of programmer's commentary in the engine and The Games Factory's limitation. Before its inevitable descent into the abyss, it had quite a few features:

  • Wall-jumping, which unfortunately still held the error of executing while standing next to a wall
  • Able to slide down walls ala Super Mario Sunshine
  • Holding up and pressing Jump would automatically bounce off of any walls touched until landing
  • Small, Super, Metal, and Ninjitsu Mario somewhat functioned
  • Starman
  • Could bounce off of Toads' heads

Mario Awesome

Mario Awesome is the first in this family to be delayed not by over-complication or medium limitation but by Draco's not actually knowing how to do what he wants to. Draco was unable to specify Mario's exact jump height in pixels and hold him to that.

This version of the ending contained full basic movement including swimming, as well as the Mushroom, Phantom Mushroom, Metal Mushroom, Fire Flower, and Ninja Robe.

SMSWC

SMSWC's debug level.

Super Mario Somethingwithcards, a tentative title due to the game's association with cards in the menus, is currently in production and effectively the fourth incarnation of Mario Starshine, due to a similar coding / feel and inclusion of the legendary Ninjitsu Mario. Draco has since developed a remarkably simple jump parabola system and has coded a basic movement engine for this game.

However, Mario does not have a Normal and Super form. This is the first version of the engine to exclude it.

Draco will give this game its own page and submit it to the main site if it reaches demo status.

See also