MPUZ: Object Properties
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Properties are special variables that are accessible from the level editor. What they are used for depends on the object in question. Each object can have up to 5 of these values, labeled from prop1 to prop5; furthermore, each object instance can have its property values set to unique values.
These are usually used for customizable settings of an object, such as how long it remains activated when enabled by a switch. Because they can be set on an instance-by-instance basis in the level editor, it is easy to take an otherwise uneditable object and make it do something unique.
