MPUZ

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Revision as of 23:12, 7 May 2007 by Xgoff (talk | contribs) (added info about level "rules")
 Blue!box.gif This article is about a game still in production.

Information shown is therefore liable to frequent change.

MPUZ
No image
Developer(s) Xgoff
Announce Date 9/12/2006
Release Date When it's done
Genre Action Puzzle
Players 1
Input Standard keyboard
Medium Multimedia Fusion 2
Platform Windows
Status In development

The Game

http://mars.walagata.com/w/supermetalmario/mpuz/1.gif
Mario carrying a springboard while being pursued by a shell.

MPUZ is an action puzzle game that often relies on high speed solving, instead of deep thinking. Because the gameplay is supposed to be as seamless as possible, level objects such as pipes behave slightly differently than they do in traditional Mario games or other fangames for that matter.

MPUZ is one of the few games on MFGG that is heavily dependent on external files; the graphics, music, and backgrounds can all be changed. Xgoff plans to add more level objects occasionally, and possibly run the level objects via Lua scripts. A deathmatch-esque online multiplayer mode is also on the additions list.

Each level in MPUZ contains its own set of "rules" which dictate how the level is played; these rules are displayed before the level begins, and can be called up during play. For example, a level can contain a time limit or a specific goal that needs to bet met to complete the level. Mario can also be subject to rules; abilities like running, crouching, wallkicking, or even jumping can be disabled.

Current status

In production

Included Utilities

Level Editor

Because MPUZ uses external levels, a level editor will be supplied. The editor itself acts like a paint program, allowing a user to draw the tiles onto the playing area, with the different tiles themselves being accessed via a right-click. Most other functions are accessed with buttons on the right side and bottom of the editor window.

Current status:

In production

Tileset Splitter

Originally intended to be supplied with MPUZ, but was released separately. It can separate the tiles used in a tileset and save them as individual files, which MPUZ requires. Version 1.x is designed to rip tilesets that have consistent tile size, spacing, and offsets, thus it is little use for character sheets.

Version 2.x will retain the features of version 1.x, and add a new mode which allows for manual selection of inconsistent areas of a sheet. BMP to PNG conversion and editor presets will also be included.

Current status:

Version 1.x: Completed, Released
Version 2.x: In production

Level Packer

While MPUZ can open individual levels, it is a better idea to have a set of levels packed together. A packed set allows the levels to be run in sequence, rather than loading each level individually. The level packer also determines the order in which the levels will be played.

Current status:

Completed, Supplied with MPUZ

Trivia

  • The current incarnation of MPUZ is actually the second real attempt. The first attempt used Active Objects for everything in the game, while the current attempt uses external files.
  • MPUZ and its utilities are Xgoff's most recent attempt at basing his engines more on expressions and strings, and less on "physical" objects.
  • As of 4-26-07, MPUZ is under redesign to allow the use of tilesets instead of individual graphics.