High Precision Movement Engine

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High Precision Movement Engine
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Developer(s) Retriever II
Announce Date Unknown, possibly same time as Pocket Mario
Release Date April 2, 2005
Genre Platform
Players 1
Input Standard keyboard
Medium Multimedia Fusion
Platform Windows
Status Released

The High Precision Movement Engine is an open-source static engine designed by Retriever II. Developed for Multimedia Fusion 1.5, it was possibly MFGG's most advanced movement engine at the time. However, it is rarely used due to its extreme complexity, and many of its features are natively supported by the Platform Movement Object. In Pocket Mario, the engine itself was likely replaced with a completely new engine coded in Lua.

Features

  • Slopes up to 45º
  • Basic moveset
  • Active Object obstacles
  • Jump-through Active Object platforms