High Precision Movement Engine
From Mario Fan Games Galaxy Wiki
High Precision Movement Engine | |
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No image | |
Developer(s) | Retriever II |
Announce Date | Unknown, possibly same time as Pocket Mario |
Release Date | April 2, 2005 |
Genre | Platform |
Players | 1 |
Input | Standard keyboard |
Medium | Multimedia Fusion |
Platform | Windows |
Status | Released |
The High Precision Movement Engine is an open-source static engine designed by Retriever II. Developed for Multimedia Fusion 1.5, it was possibly MFGG's most advanced movement engine at the time. However, it is rarely used due to its extreme complexity, and many of its features are natively supported by the Platform Movement Object. In Pocket Mario, the engine itself was likely replaced with a completely new engine coded in Lua.
Features
- Slopes up to 45º
- Basic moveset
- Active Object obstacles
- Jump-through Active Object platforms