Hexis

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Revision as of 15:36, 5 April 2007 by ShadowMan (talk | contribs) (Reverted edit of 66.102.16.13, changed back to last version by Draco Icebane)
Hexis
No image
Developer(s) Draco Icebane
Announce Date June 23rd?
Release Date Uncertain
Genre Uhh...
Players 1
Input Standard keyboard
Medium The Games Factory, Multimedia Fusion
Platform Windows
Status Elementary

Hexis is an entertainment application underway by Draco Icebane for the PC.

Gameplay

After selecting a mode, players may pick from a multitude of characters with which to battle against each other:

  • (List uncertain, as Draco will likely attempt to sprite them himself)

Moving Tiles

A mockup screen of Hexis

Hexis is played by moving about tiles shaped like hexagons in an attempt to create chains and hence earn a score. The word hexis is Greek in origin and it is not agreed what it refers to, however one possible translation is "current state". The current state of one's tile field is of utmost interest to the player. They must move these tiles to match three of them by connecting them together in any fashion.

Matching more than three at any one time will count as a combo.

Tiles that fall down into a match when a previous match causes the tiles below them to disappear will count as a chain.

The manner in which tiles may be moved depends on what mode is selected:

  • In Hexis modes:
    • A group of four tiles may be rotated in either direction;
    • The vertically divided halves of the four-tile cursor are separated with one tile's space in between. In this manner, the playing field becomes two playing fields, but each column can still match with its neighbor;
  • In Tetris Attack / Panel de Pon mode, the game is played with square tiles, which may be moved with the four-tile rotation panel or the two-tile swap panel.

Complications

If the player's stack reaches the top of the screen, or any limit on it, they are given a few seconds, with a shown timer, to clear the offending tiles or they will lose the round. Making matches and especially combos or chains will increase the timer.

  • In Hexis mode:
    • A giant Thwomp may descend on the player's field if their opponent performs large enough combos and chains, similar to Wario's Woods. The Thwomp may also be called by including Thwomp Blocks in a match. If the Thwomp touches the top of their stack, they are given a few seconds, with the timer shown, to clear the tiles touching the Thwomp, or they will lose.
  • In Tetris Attack / Panel de Pon mode:
    • It is decided before a game whether all matches must be in straight lines;
    • Junk blocks may be sent to the player similar to Tetris Attack / Panel de Pon; and
    • The Thwomp and its sources may be toggled on and off as well as junk blocks. A game may be played with both and with neither, but if neither is enabled, there is no method through which to attack the opponent!

See Also

External Links

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