Hexis

From Mario Fan Games Galaxy Wiki
Hexis
No image
Developer(s) Draco
Announce Date June 23rd?
Release Date Uncertain
Genre Action puzzle
Players 1
Input Standard keyboard
Medium The Games Factory, Multimedia Fusion
Platform Windows
Status Extended hiatus


 Yellow!box.gif This article is about a fangame that has entered a state of hiatus.

Development of this game has paused for an extended period of time.


Hexis was a Mario fangame that Draco was going to submit to the For the King Minigame Competition in 2005.

Did he ever do it? No.

The word hexis is Greek in origin, and can be translated to "current state". Alternately, as Xgoff pointed out, it could just be hexagon Tetris.

Gameplay

Players would have been able to select from the following mode:

  • Hexis modes:
A group of four tiles may be rotated in either direction;
The vertically divided halves of the four-tile cursor are separated with one tile's space in between. In this manner, the playing field becomes two playing fields, but each column can still match with its neighbor;
  • In Tetris Attack / Panel de Pon mode, the game is played with square tiles, which may be moved with the four-tile rotation panel or the two-tile swap panel.

After selecting a mode, some number of zany Mario characters would be available to represent the player's efforts, after which the game would begin, looking somewhat like Tetris Attack, albeit with hexagons.

Tiles

A mockup screen of Hexis

Each player in Hexis maintains a game field containing many hexagons with silly graphics in them. The goal is to move these to connect 3 like tiles in any fashion; this will cause them to disappear, while all the tiles above them fall downwards. Like Tetris Attack, this can create chains with bonus effects.

The Hexis modes used hexagonal tiles, with a four-panel cursor used to rotate them; as the halves of the cursor are two tiles apart, the player is essentially playing two fields, although any column may match with its neighbor.

The Tetris Attack or Panel de Pon modes would use square tiles, with either a four-panel rotation cursor or a two-panel swap cursor.

Complications

If the player's stack reaches the top of the screen, or any limit on it, they are given a few seconds, with a shown timer, to clear the offending tiles or they will lose the round. Making matches and especially combos or chains will increase or even freeze the timer.

  • In Hexis mode, a giant Thwomp may descend on the player's field if their opponent performs large enough combos and chains, similar to Wario's Woods. The Thwomp may also be called by including Thwomp Blocks in a match. If the Thwomp touches the top of their stack, they are given a few seconds, with the timer shown, to clear the tiles touching the Thwomp, or they will lose.
  • In Tetris Attack / Panel de Pon mode, the Thwomp may be toggled, as well as traditional junk blocks. At least one must be enabled (else there is no way to attack the opponent.)