Hello Mario Engine
From Mario Fan Games Galaxy Wiki
| Hello Mario Engine | |
|---|---|
| |
| Developer(s) | Hello |
| Announce Date | May 3, 2013 |
| Release Date | May 3, 2013 |
| Genre | Platform |
| Players | 1 |
| Input | Standard keyboard |
| Medium | GameMaker: Studio |
| Platform | Windows |
| Status | Released |
The Hello Mario Engine is an open source engine for GameMaker: Studio containing features from a variety of different 2D Mario games. This engine features tons of different powerups, over a hundred different enemies, and much, much more!
As of version 6, the engine is licensed under the New BSD License. This license gives users permission to make whatever they want with the engine, with no restrictions whatsoever. It also requires that users give credit for use of the engine.
Google Code
You can find download links, and post bug reports there.
Controls
- SHIFT/X: Jump/Enter Level/Menu Selection
- SHIFT+UP/X+UP: Spin Jump
- CONTROL/Z: Run/Pick Things Up
- ARROW KEYS: Move/Duck/Slide Down Slopes
- SPACE BAR: Reserve Item/Map Inventory
- ENTER: Pause/Unpause
- ALT+R: Restart Game
- ALT+ENTER: Full Screen
- ALT+F4: Quit Game
- ALT+1 Turn Off Filtering
- ALT+2 Turn On HQ2X Filtering
- ALT+3 Turn On HQ4X Filtering
- ALT+V VSync
Credits
- Hello Mario Engine: Hello
- SMW Enemy Sprites: Icegoom
- Bomb & Ninja Mario Sprites: Guinea
- Bee Mario Sprites: SLB12
- Shell Mario Sprites: Del
- Penguin & Propeller Mario Sprites: Shikaternia
- Boomerang Mario Sprites Dynamo128
- Super Mario Bros: Nintendo
