Hello Mario Engine

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Revision as of 17:26, 30 May 2014 by Hello (talk | contribs)
Hello Mario Engine
HelloMarioEngine.png
Developer(s) Hello
Announce Date May 3, 2013
Release Date May 3, 2013
Genre Platform
Players 1
Input Standard keyboard
Medium GameMaker: Studio
Platform Windows
Status Released

The Hello Mario Engine is an open source engine for GameMaker: Studio containing features from a variety of different 2D Mario games. This engine features tons of different powerups, over a hundred different enemies, and much, much more!

As of version 6, the engine is licensed under the New BSD License. This license gives users permission to make whatever they want with the engine, with no restrictions whatsoever. It also requires that users give credit for use of the engine. This engine requires that you have at least the Standard version of GM Studio. The free version will not work, due to its resource limits.

Google Code

You can find download links, and post bug reports there.

Controls

  • SHIFT/X: Jump/Enter Level/Menu Selection
  • SHIFT+UP/X+UP: Spin Jump
  • CONTROL/Z: Run/Pick Things Up
  • ARROW KEYS: Move/Duck/Slide Down Slopes
  • SPACE BAR: Reserve Item/Map Inventory
  • ENTER: Pause/Unpause
  • ALT+R: Restart Game
  • ALT+ENTER: Full Screen
  • ALT+F4: Quit Game
  • ALT+1 Turn Off Filtering
  • ALT+2 Turn On HQ2X Filtering
  • ALT+3 Turn On HQ4X Filtering
  • ALT+V VSync

Credits

  • Hello Mario Engine: Hello
  • SMW Enemy Sprites: Icegoom
  • Bomb & Ninja Mario Sprites: Guinea
  • Bee Mario Sprites: SLB12
  • Shell Mario Sprites: Del
  • Penguin & Propeller Mario Sprites: Shikaternia
  • Boomerang Mario Sprites Dynamo128
  • Super Mario Bros: Nintendo

Old Versions

Old versions of this engine lack code comments, and user friendliness in general, so their use is not recommended.


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