Hello Mario Engine
From Mario Fan Games Galaxy Wiki
| Hello Mario Engine | |
|---|---|
| |
| Developer(s) | Hello |
| Announce Date | May 3, 2013 |
| Release Date | May 3, 2013 |
| Genre | Platform |
| Players | 1 |
| Input | Standard keyboard |
| Medium | GameMaker: Studio |
| Platform | Windows |
| Status | Released |
The Hello Mario Engine is an open source engine for GameMaker: Studio containing features from a variety of different 2D Mario games. This engine features tons of different powerups, over a hundred different enemies, and much, much more!
Hello allows people to modify this engine however they like, as long as they don't claim this engine as their own creation. This engine requires that you have at least the Standard version of GameMaker Studio. The free version will not work, due to its resource limits.
Contents
Google Code
You can find download links, and post bug reports there.
Controls
- SHIFT/X: Jump/Enter Level/Menu Selection
- SHIFT+UP/X+UP: Spin Jump
- CONTROL/Z: Run/Pick Things Up
- ARROW KEYS: Move/Duck/Slide Down Slopes
- SPACE BAR: Reserve Item/Map Inventory
- ENTER: Pause/Unpause
- ALT+R: Restart Game
- ALT+ENTER: Full Screen
- ALT+F4: Quit Game
- ALT+1 Turn Off Filtering
- ALT+2 Turn On HQ2X Filtering
- ALT+3 Turn On HQ4X Filtering
- ALT+V VSync
Credits
- Hello Mario Engine: Hello
- SMW Enemy Sprites: Icegoom
- Bomb & Ninja Mario Sprites: Guinea
- Bee Mario Sprites: SLB12
- Shell Mario Sprites: Del
- Penguin & Propeller Mario Sprites: Shikaternia
- Boomerang Mario Sprites Dynamo128
- Super Mario Bros: Nintendo
Old Versions
