Hello Engine 3

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Revision as of 21:09, 6 July 2011 by Banjo-Kong (talk | contribs)
Hello Engine 3
Helloengine3-1.png
Developer(s) Hello
Announce Date December 31, 2006
Release Date December 31, 2006
Genre Platformer
Players 1
Input Keyboard
Medium Game Maker 6+
Platform Windows
Status Released

The Hello Engine 3 is an open-source Mario engine designed by Hello for the Game Maker game-development program. He allows anyone to use it any way they want, as long as they never claim it as their own.

Controls

  • SHIFT/X: Jump/Enter Level/Menu Selection
  • CONTROL/Z: Run/Pick things up.
  • ARROW KEYS: Move/Duck/Slide Down Slopes
  • SPACE BAR/C: Reserve Item
  • ENTER: Pause/Unpause
  • F1: View Help
  • F2: Restart Game
  • F3: Full Screen + Resolution (Sharp)
  • F4: Full Screen (Blurry)
  • F9: Take Screenshot

Features

Physics

  • Walking
  • Running
  • Jumping
  • Skidding
  • Swimming
  • Climbing
  • Picking Up Stuff
  • Ducking
  • SMB2 Carrying

Power-Ups

  • Mushroom
  • Fire Flower
  • Hammer Suit
  • Leaf
  • Tanooki Suit
  • 1up Mushrooms
  • 3up Moon
  • Poison Mushrooms
  • Starman

Enemies

Land

  • Goombas
  • Bubble Goombas
  • Para-Goombas
  • Koopas(Green, Red, and Hyper)
  • Para-Koopas
  • Jumping Koopas
  • Rex
  • Spike
  • Hoopster

Underground

  • Buzzy Beetles
  • Spinies
  • Ceiling Buzzy Beetles
  • Ceiling Spinies
  • Piranha Plants(All 4 Directions)
  • Jumping Piranha Plants
  • Fire Spitting Piranhas
  • Ptooies
  • Walking Ptooies
  • Swoopers
  • Buster Beetles

Underwater

  • Urchins
  • Cheep Cheeps
  • Spiked Cheep Cheep
  • Torpedo Teds
  • Rip Van Fishes
  • Porchu Puffers
  • Lava Lotus'
  • Fishbone

Desert

  • Nippers
  • Monty Moles
  • Lakitus
  • Vulcano Lotus'
  • Dino Torches
  • Super Microgoombas
  • Fire Snakes

Castle

  • Dry Bones
  • Podobos
  • Thwomps
  • Thwimps
  • Roto-Discs
  • Boos(Big, and Small)
  • Net Koopas
  • Net Sparks
  • Little Sparks
  • Bony Beetles
  • Phantos
  • Fire Bars(Small and Large)
  • Grinders

Doomship

  • Bob-Ombs
  • Bullet Bills(Horisontal, and Vertical)
  • Homing Bullet Bills
  • Banzai Bills
  • Diagonal Cannons
  • Bomb Cannons
  • Two Way Cannons
  • Quadruple Cannons
  • Doomship Engines(Horisontal, Up, and Down)
  • Rocky Wrenches
  • Large Cannonballs

Subcon

  • Shy Guys(Red and Blue)
  • Large Shy Guys
  • Snifits(Red and Blue)
  • Walking Bombs
  • Ninji

Misc.

  • Hammer Bros.
  • Fire Bros.
  • Boomerang Bros.
  • Chain Chomps

Blocks

  • Coin Blocks
  • Multi-Coin Blocks
  • Bricks
  • Hidden Blocks(Coin, 1up, Star, Note Block, Yellow Note Block, and Warp Note Block)
  • Flip Blocks
  • Message Blocks
  • Donut Blocks
  • Vine Blocks
  • Spring Blocks
  • Super Spring Block
  • Key Block
  • Roulette Block
  • Blocks hidden in bricks
  • Note Blocks
  • Yellow Note Blocks
  • Warp Note Blocks

Throwable Items

  • Springs
  • Timed Spring
  • Super Spring
  • P-Switch
  • P-Switch Springs
  • Key
  • Blue Bricks

Other Items

  • Coins
  • P-Switch Coins
  • Bubble Coins
  • Bubble Springs
  • Moving Platforms(Horizontal, Vertical, Diagonal, and Circular!)
  • Falling Platforms
  • Touch Platforms
  • Spinning Platforms
  • Midway Point
  • Big Coins
  • Ice Coin
  • Ice Nipper
  • Keyhole
  • Block Train

Other Stuff

  • Warp Pipe System
  • Pipe Cannon
  • Door System
  • Slopes(Normal and Inverted)
  • Solids that Hurt
  • Reserved Item System
  • Time Limit
  • Map Screen
  • Mushroom House
  • Map Hammer Bros.
  • Map-Screen Lock
  • Map Screen Pipes
  • Saving
  • Title Screen Menu
  • Introduction
  • Mario Start! Text
  • Roulette Minigame
  • Goomba Spawning Pipes
  • Conveyor Belts
  • Vegetables
  • Big Vegetables
  • Coin Vegetables
  • Bomb Vegetables
  • Mushroom Vegetables
  • 1up Vegetables
  • Poison Vegetables
  • POW Block
  • Stormy Weather
  • Switch Palace
  • Multi-Kills
  • Block Side-Bumping
  • Shells Flip

Notoriety

The Hello Engine series is notorious for being overused by many fangame creators that use Game Maker. People who make games with this engine hardly ever bother to change any of the sprites or sounds, and a big percentage of Hello Engine are so poor they aren't accepted by quality control on MFGG's main site. The Hello Engine is also widely criticized for Hello's poor programming habits, including his refusal to use any form of tabbing, which contributes to the difficulty in editing the engine. [Text from the Hello Engine 4 page]

See also