Hello's Mario Engine
| Hello's Mario Engine | |
|---|---|
| |
| Developer(s) | Hello |
| Announce Date | |
| Release Date | |
| Genre | Platformer |
| Players | 1 |
| Input | Keyboard |
| Medium | Game Maker |
| Platform | Windows |
| Status | Released |
Hello's Mario Engine is an open-source Mario engine designed by Hello for the Game Maker game-development program. The source for this engine was available open source at one point, but the links have all been taken down by Hello because it used messy Drag&Drop code, and had numerous glitches and physics problems. The only game Hello released using this engine was Super Mario Bros.: Mushroom Journey.
Hello did show off another engine prior to this one, but never actually made anything with it. That engine was quickly scrapped after the first EXE demo was posted. That means that this engine is technically Hello's second engine.
Features
Enemies
- Goombas
- Koopas(Green, red, and blue)
- Buzzy Beetles
- Spinies
- Para-Goombas
- Para-Koopas
- Jumping Koopas
- Rex
- Bob-Ombs
- Piranha Plants
- Jumping Piranha Plants
- Dry Bones
- Bullet Bills
- Homing Bullet Bills
- Banzai Bills
- Podobos
- Thwomps
- Doomship Engines(vertical, and horizontal)
- Boos(Big, and small)
- Monty Moles
- Diagonal Cannons
- Quadruple Cannons
- Two Way Cannons
- Lakitus
- Nippers
- Thwimps
- Roto-Discs
- Hammer Bros
- Fire Bros
Powerups
- Mushroom
- Fire Flower
- Hammer Suit
- Bunny Hood
- 1up Mushrooms
- Poison Mushrooms
Blocks
- Coin Blocks
- Multi-Coin Blocks
- Bricks
- Hidden Blocks
- On-Off Blocks
- Flip Blocks
- Message Blocks
- Donut Blocks
Other Stuff
- Coins
- P-Switch
- P-Switch Coins
- Moving Platforms(Horizontal only)
- Falling Platforms
- Touch Platforms
- Springs
- P-Switch Springs
- Midway Point
- Big Coins
- Warp Pipes
- Doors
- Slopes
- Solids that Hurt
- Boss
- Auto-Scroll
Notoriety
The Hello Engine series is notorious for being overused by many fangame creators that use Game Maker. People who make games with this engine hardly ever bother to change any of the sprites or sounds, and a big percentage of Hello Engine are so poor they aren't accepted by quality control on MFGG's main site. The Hello Engine is also widely criticized for Hello's poor programming habits, including his refusal to use any form of tabbing, which contributes to the difficulty in editing the engine. [Text from the Hello Engine 4 page]
See also
- Hello Engine 2, the successor to Hello's Mario Engine.
