- Not to be confused with Fangame.
There is no such thing as a fangaming community.
The view of fangaming, and the respect held for it, varies wildly between communities, and it is generally never the focus of a message board or area of discussion; boards that attempt to stress such a focus often consist of distant members who do not form a true social structure. As such, fangaming generally exists as a factor of the existing community, similar to culinary culture in real-world communities.
Due to the general ease of creating a fangame, what with many of the resources used being rips, the entire fangaming ideal is often downplayed not only for the legal græy area it enters as a direct result, but also due to the occasional (and sometimes common) poor quality displayed due to the ease of access.
Fields of Fangaming
Engines are the primary coding which allow a fangame to actually do something. Generally, fangames are said to consist of several engines, where each is dedicated to a particular aspect of the game -- exactly how different these aspects must be to consistute a separate engine is often to the discretion of the programmer.
Engines are by far the most respected and awe-inspiring in fangaming
Graphics are generally entirely two-dimensional, but three-dimensional fangames are not unheard of.
Two-dimensional graphics are generally separated into sprites and tilesets, while three-dimensional objects are often models, particles and textures -- rigging and animation is not always included by the modeler.