Extensions (Click)
Extensions are segments of code added to an application in modular nature to increase its capabilities. Extensions help expand the functionality of The Games Factory and Multimedia Fusion by providing extra events, conditions, and actions. A list follows:
Contents
Aesthetic
DMC
Direct Media Control object, allowing one to load Modules, Samples, or Streams and play a large number of them simultaneously and across frames, as well as modifying the system's volume settings.
Lens
The Lens Object is a Multimedia Fusion extention that allows the user to distort an area of the frame as if it was behind glass, either zooming in like a magnifying glass, or refracting. The Lens Object features many customizable options, allowing effects such as reflecting another location of the screen or the illusion of ripples on the screen, however, it takes a proper understanding to get the right effect, and it can cause much slowdown if used at a decently large size, or in high count. A possible alternative for some of the effects one may want this for is the Perspective Object, ironically by the same creator as the Lens Object.
ModFx
See above
ModFusion
See above
Data Storage
INI
INI objects allow rudimentary saving of data. However, the data can easily be changed in a text editor unless encryption is used. The INI object does not include encryption, so it has to be done externally.
SaveGame
The Savegame object is similar to the INI Object, but is more complex to use. Unlike INI, it automatically saves the data in such a way that it can't be edited easily.
Functional
FastLoop
Fastloop helps speed up certain events by running them many times per MMF/TGF loop. Thus, they are useful for static engines, where they are normally used to push objects out of floors and walls without an overlap being seen. Fastloops are also useful when many objects need to be created or positioned at once. The Fastloop extension assigns an ID number for each loop that is run. MMF 1.5 includes built-in Fastloops, however these use assigned ID strings instead.
Platform Object
Replaces the built-in platform movement, and provides a quick and easy alternative to static engines. The Platform object gives the user many features to adjust, such as acceleration, gravity, one-way platform emulation, and slope detection.