Extensions (Click)

From Mario Fan Games Galaxy Wiki
Revision as of 07:48, 27 June 2006 by 67.51.138.40 (talk)

Extensions are segments of code added to an application in modular nature to increase its capabilities. Extensions help expand the functionality of The Games Factory and Multimedia Fusion by providing extra events, conditions, and actions. A list follows:

Aesthetic

DMC

Direct Media Control object, allowing one to load Modules, Samples, or Streams and play a large number of them simultaneously and across frames, as well as modifying the system's volume settings.

Lens

The Lens Object is a Multimedia Fusion extention that allows the user to distort an area of the frame as if it was behind glass, either zooming in like a magnifying glass, or refracting. The Lens Object features many customizable options, allowing effects such as reflecting another location of the screen or the illusion of ripples on the screen, however, it takes a proper understanding to get the right effect, and it can cause much slowdown if used at a decently large size, or in high count. A possible alternative for some of the effects one may want this for is the Perspective Object, ironically by the same creator as the Lens Object.

ModFx

See above

ModFusion

See above

Data Storage

INI

INI objects allow rudimentary saving of data. However, the data can easily be changed in a text editor unless encryption is used. The INI object does not include encryption, so it has to be done externally.

SaveGame

The Savegame object is similar to the INI Object, but is more complex to use. Unlike INI, it automatically saves the data in such a way that it can't be edited easily.

Functional

FastLoop

Fastloop helps speed up certain events by running them many times per MMF/TGF loop. Thus, they are useful for static engines, where they are normally used to push objects out of floors and walls without an overlap being seen. Fastloops are also useful when many objects need to be created or positioned at once. The Fastloop extension assigns an ID number for each loop that is run. MMF 1.5 includes built-in Fastloops, however these use assigned ID strings instead.

Platform Object

Replaces the built-in platform movement, and provides a quick and easy alternative to static engines. The Platform object gives the user many features to adjust, such as acceleration, gravity, one-way platform emulation, and slope detection.

See Also