Construct Classic

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Revision as of 17:19, 29 July 2013 by Nite Shadow (talk | contribs) (Saving again.)

Construct Classic is a Freeware Direct-X based game creation tool, Which allows the use of Python script. Not to be confused with Construct 2

This program Shares Similarities with Clickteams Multimedia fusion 2 In terms of its Event editor Dialog. However, Like anything else, It can take some time to get used to if you are a first time user.

There are also several extensions and plugins made for construct Classic. This tutorial may reference some that do not come with Construct Classic, on the event that any are not linked to, these can all be found Here

But first this is first, We start with:

The Basics

Creating a new Game

To start things off, We need to create a "New Direct-X Game" This is actually an easy part to get mixed up, because there are 3 options: New Application New Direct X game New Template/Example

For this tutorial, We want "New Direct-X Game"

CCnew.png

Once you have created your new Direct-X game: You should have something that looks like This:

CCblanklayout.png

Creating and Placing objects

To create a new object, Simply Right Click inside the open frame, This should bring up a Small Menu Dialog, The option to "Insert a new object" Should be right on top.

CCinsertobject.png

This will bring up the "Insert new object" Menu.

CCnewobjectmenu.png

This is a list of every object that can be placed inside your game. Much like in Multimedia Fusion 2 some objects are used to do different things, Such as playing music. For this part of the tutorial, we want to Create a new "Sprite"

Once selected, Your cursor will look like a large + or Cross-hair, Click anywhere inside your level to place the object.

If you are placing a sprite, or Tiled backdrop, This will bring up the "Picture editor" window

CCpictureEditor.png

It is advised that you Simply use your favorite graphics editor for graphics, and simply paste them in to this window. For now, We should use something simple, Just draw a circle or something, this will be the placeholder sprite. Click the close button (The X in the corner of the window) You will be asked if you want to save, Click "Yes" You have just placed your first sprite. Do this again with the "Tiled Background" only fill the tiled background with a square. You now have 2 objects One sprite, one Background, with this, we can now move on to making them work together.


Behaviors and Attributes

once you have objects to work with, you can now set attributes, and behaviors to them. lets start with the Sprite, Click on the sprite, and on the left side of the editor, you should now have access to its Properties.

CCspriteproperties.png

Click "Add" to bring up the behaviors menu.

CCBehaviors.png

For now, Lets click on "Platform" and Click "Insert" the behavior is now inserted in to your object.

In the object properties, you should now have the settings for this.

CCplatformproperties.png

These are the available settings for the platform behavior, You will want to adjust these to fit for whatever you might be making, For now however, It isn't important, Lets move on to the Tiled Backdrop.

Click on the tiled backdrop, and you will see the same properties list as was available for the Sprite. This time however, you will want to look for "Groups" and "Attributes"

CCAttributes.png

Here are the attributes, here you will find a few usefull options, But for now, Lets just tick "Solid"

Now, Test your application, You now have a usable platform engine, and you STILL dont have any events, or coding. Feels great dont it? :D