Community Fangame Project

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Revision as of 00:15, 2 May 2015 by Q-Nova (talk | contribs) (It seems like a event, so I added the event category.)

The Community Fangame Project was a collaboration of MFGG forum members to create a fangame together, as proposed by and under the supervision of DJ Yoshiman. It was an officially sanctioned community project, and thus had two sub-forums in the Fangame Discussion. However, Yoshiman declared affirmatively that he has no plans for a second collaboration.

It was decided early on to create the game in two different versions, with two separate teams; one made in Klik software and one in Game Maker, due to the popularity of both products. This decision primarily effected programmers, however, and those skilled in other media may develop on either team, or even on both. Eventually, the team realized that it would be more efficient to make the game in only one programming environment, and since Game Maker has become the most popular development tool on MFGG, the team chose GM 7.

Core development of the game began on January 5, 2008. As the game grew more complicated and the style more standardized, the game became less of a community project. Development as a community project was officially ceased sometime in 2010 or 2011. Private development continued from scratch with Guinea and Chaoxys at the helm, with the game dubbed Mushroom Patrol: Midas Machine.

See also