Awesome Games Series
| Awesome Games Series | |
|---|---|
| No image | |
| Developer(s) | Xgoff |
| Announce Date | i forgot |
| Release Date | ^ |
| Genre | Platformer |
| Players | 1 |
| Input | Standard keyboard |
| Medium | Multimedia Fusion 2 |
| Platform | Windows |
| Status | Released |
The Awesome Games Series was a set of "minigames" created by Xgoff. They are notable for their random themes, lackluster graphics, simplistic objectives, poor gameplay, and pointless goals. There are 5 games in the Awesome series: Super Mario World, Mario Uber, Super Mario 3, Yoshi Island, and Super Mario Galaksee, the latter of which was made and released much later. The games were inspired by MSPaint-like Mario and Yoshi sprites posted in the PPP; Xgoff added some of his own graphics to fill in for missing objects.
Super Mario World
In this game, the player must mount Yoshi and eat 300 goombas. However, Xgoff obviously did not spend the time to make this system foolproof, so it is possible to eat 30 goombas yet only have about 10 accounted for. After completing this task and collecting the star, the player would be presented with 6 error boxes each exclaiming "error internal" (a reference to an actual error message Xgoff received years ago), and another error box (titled "Unknown initialization parameter" and containing the text "Please consult your manual for assistance."). After these "error" boxes appeared, goombas would rain from the top of the screen as a sound clip of a yell from Duke Nukem played. After a few seconds of this, another error box labeled "K" and containing "exception fault" would appear; closing this would finally exit the game.
Mario Uber
Mario Uber simply requires players to touch all of the goombas to defeat them (of course, they rain from the top of the screen), while the Look Away music from Mario Party 2 plays. After completing this challenge and collecting the star, three flashing "BUY ENLARGEMENT PILLS AAAAA" pop-ups would appear to the theme of Fiddle de Chocobo (a passing reference to an easter egg in Hanyou's old Yoshi engine).
Super Mario 3
In Super Mario 3, the player must reach the star on the other side of the screen. However, the center of the screen is full of Nipper plants. Though there are gaps in the plants' movements, Xgoff considers this level impossible due to the width of the level and the unforgiving conditions in the middle. Because of this, Xgoff left a cheat enabled: pressing spacebar would drop Mario onto the star. After doing this, the star would warp to the other side of the screen, the floor would turn to lava save for a few platforms, and the gravity on the Nippers would reverse, causing them to hop from the ceiling downwards (though they were still right-side up). There was no cheat key for this section, because despite the appearance, it was much easier than it looked; proper timing would allow Mario to easily avoid the Nippers. Upon touching the star again, the player finally won. The winning message itself was intentionally underwhelming; "good job" would repeatedly paste itself onto the screen as the Sims "Buy" music played. This ending was intended to tease those who somehow could beat the game without spacebar: an underwhelming reward for an extremely difficult to impossible task. Acosplat.mid was the music for this level.
Yoshi Island
A game about as simple as Mario Uber. In this game, the player controls Yoshi, who must eat one set of goombas and collect the star. After doing this, the player is shown a fake black "Loading..." screen. After a few seconds, a recreation of The Face flash animation and the accompanying yo.wav play, likely startling the player.
Mario Galaksee
blah i'm tired of typing right now ~x