The All-Mario Engine
All-Mario Engine | |
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No image | |
Developer(s) | Guinea |
Announce Date | August 30, 2005 |
Release Date | Cancelled |
Genre | Platform |
Players | 1 |
Input | Standard keyboard |
Medium | Game Maker 6.1 |
Platform | Windows |
Status | Scrapped |
The All-Mario Engine is a fangaming engine product by Guinea using Game Maker 6.1, but cancelled almost a year later. The engine is a mix of every game from the Mario series, including but not limited to Super Mario Bros. 1, 2, and 3, Super Mario World, Super Mario 64, and Super Mario Sunshine. After cancelling this engine, Guinea said he was making a better one.
Capability
The engine was intended to support the following gameplay mechanics:
- Variable jump height proportionate to the speed Mario travels as well as the length the jump button is held for
- Running
- Swimming
- Crouching
- Sliding down slopes
- Abilities from Super Mario 64 such as Ground Pound and Backflip
- Power items allow a player to transform his character from Small Mario to Super Mario, Fire Mario and the Invisibility, Metal, and Wing Caps
- Super Mario Sunshine elements such as the FLUDD device and sliding down walls add a tactical and puzzle-like aspect to the game
- The lovable animal Yoshi may be ridden
- And in the words of Guinea, "everything else that made Mario games what they are."
Programmer's Log
A relatively original concept is that that Guinea kept a logbook, in which he wrote all progress on the engine and shared it with his fellows in the Galaxy.
Scrap
After a 10-month bump of the topic by Frankyboy5 (strangely he did not get any ban or even a warning), Guinea announced that he had scrapped the project. However, he claims that an even better engine is in development.